Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 07-22-2013, 10:38 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,077
Default

I really doubt it is only CRoAs and AoNs being duped at this point. I feel bad for whoever is attempting to sort this out.
  #22  
Old 07-22-2013, 10:38 PM
lazylex lazylex is offline
Decaying Skeleton


Join Date: Jul 2013
Posts: 0
Default

I'd imagine they could run a query to obtain the amount of fungis or other items on the server, then compare it with another query run a few days later and see if the numbers add up when compared to amount of possible spawns and drops.

Would be an easy way to check for mass duping I'd think.
  #23  
Old 07-22-2013, 10:41 PM
Loly Taa Loly Taa is offline
Kobold

Loly Taa's Avatar

Join Date: Mar 2011
Posts: 153
Default

Quote:
Originally Posted by lazylex [You must be logged in to view images. Log in or Register.]
I'd imagine they could run a query to obtain the amount of fungis or other items on the server, then compare it with another query run a few days later and see if the numbers add up when compared to amount of possible spawns and drops.

Would be an easy way to check for mass duping I'd think.
but smart people would be very careful about duping so it wouldn't arouse suspicion. I think the AoN thing might do them in though. We can account for the ones we have- and not many have slipped through our fingers since we started getting them.

If what was said above is true, then there is indeed widespread duping going on right now.

Rogean, could you please look into this? I know in the beginning the lag seemed targeted at messing with streamers or just TMO in general but I think that was just for the lulz. If it's done right I bet with very few machines you could generate this sort of lag if you knew which packets to send.
__________________

Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk"
  #24  
Old 07-22-2013, 10:44 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Find all the AON packets
  #25  
Old 07-22-2013, 10:46 PM
Visual Visual is offline
Fire Giant

Visual's Avatar

Join Date: Feb 2012
Posts: 751
Default

shut this shit down if you have to. this is ruining the integrity of the game
  #26  
Old 07-22-2013, 10:47 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
For what it's worth, I agree with you.

This isn't a normal DOS. The server lag comes in spurts, and it's over in the matter of seconds. If what you say is true and what's being sent is valid EQ packets, then it's even more possible that duping is occurring. Why? Because that's all the game is. All there has to be is one set of packets that, when sent, say "loot item X". Or, "trade item X". Or, "Pick up item X". If any of these actions send the value of X from the client, you can tell the server all kinds of crap.

Is that the problem? God, I hope not. That would be easy to validate against the DB (very similar to programming against a SQL injection). There's also a chance that this is akin to a Buffer Overflow exploit, where someone is pushing all kinds of data at the server to overflow some counters to turn item X into item Y.

Anyway, my main point is that this is either a very weak attempt at a DOS, or it's directed in such a way that the dupes are the goal. A *real* DDOS wouldn't last for 5 minutes at a time. It'd take the entire server offline for a week(s). Like what happened 2 or 3 years ago.
This makes a lot of sense, but why do the forums go down at the same time?
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #27  
Old 07-22-2013, 10:49 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

If each item that ever dropped was assigned a unique ID, linking it to the mob that died/time of death, a "looted by", and a trade history we could have this under control no?
  #28  
Old 07-22-2013, 10:56 PM
Mesenkomaha Mesenkomaha is offline
Aviak

Mesenkomaha's Avatar

Join Date: Dec 2012
Location: Milwaukee
Posts: 52
Default

Duping, RMT, trading accounts for high level items/other accounts/cash.

Where does the server integrity stand? The economy now and the future?

Is a server wipe still out of the question?
  #29  
Old 07-22-2013, 10:56 PM
Myth Myth is offline
Kobold


Join Date: Jan 2010
Posts: 119
Default

It sounds like someone is throwing a bunch of shit at the wall (duping mad items) and seeing what sticks (the shit the GMs don't catch).
To protect the integrity of the server, I like the idea of shutting off player trades until this is sorted out. This amount of duping (if that is really what is going on) is creating a long term economical mess. It may also get legitimate players banned or suspended for purchasing duped items.

The classic solution would have been "server down" statuses on our server select screen and a rollback, once it was determined what was occurring. I'm not saying we need something as drastic as that, but something should be done. The longer it goes on for, the more elaborate this web of duping/trading is going to become and there is bound to be shit that is missed in the thousands of legitimate trades occurring.
  #30  
Old 07-22-2013, 10:59 PM
Systolic Systolic is offline
Sarnak


Join Date: May 2013
Posts: 216
Default

I've been silent lately, but I am posting here to say a couple of things.

First: I am not involved with the DDoS at all. Please stop linking me to them, as I have nothing to do with it.

Second: My actions were completely self-motivated. I've pissed off a whole lot more people than just the p99 community with my actions, so don't think that I have somebody pulling my strings. I don't.

Third: I brought up the server instability/dupe bug in my interview with Tiggles. If I were seeking profit from that dupe, why would I bring it into the limelight?

Anyway, as far as my stance on everything else, I choose to remain silent. Gossip about me as you please, but this post is my firm stance on the matter, and I am speaking the truth.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.