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  #21  
Old 02-27-2019, 08:34 PM
DMN DMN is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
http://lucy.allakhazam.com/spellhist...93&source=Live

2005-04-12 13:05 Changed Casting Time from 6.0 seconds to 3.2 seconds
2005-04-12 13:05 Changed Mana cost from 415 to 360
Nice, thanks. I haven't lost my mind quite yet, it seems. Caveat emptor, necromancers.
  #22  
Old 02-27-2019, 09:45 PM
Bardp1999 Bardp1999 is offline
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Yea it seems like an extremely minor "upgrade" if you can even call it that. I will honestly probably still just keep using Deflux or Touch of Night TBH. Kind of sucks that one of our new spells is as redundant as it gets.

Anyone who pays more than a couple of K for this is pretty dumb.
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  #23  
Old 02-27-2019, 11:55 PM
Foxplay Foxplay is offline
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Wait a second.... Initial entry 2002-03-07

Luclin came out December 4, 2001... should this spell even be on p99? Or did Allakazam just slack off for over a year to get it into their database?
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  #24  
Old 02-28-2019, 01:22 AM
DMN DMN is offline
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Quote:
Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
Wait a second.... Initial entry 2002-03-07

Luclin came out December 4, 2001... should this spell even be on p99? Or did Allakazam just slack off for over a year to get it into their database?
I think that's just when they started their database.
  #25  
Old 02-28-2019, 03:23 AM
pasi pasi is offline
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You can go and wayback lucy.fnord.net.

Allakhazam took over the lucy project in 2003.
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  #26  
Old 03-01-2019, 10:56 AM
Endorra Endorra is offline
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Necro spells being a disappointment is as classic as it gets.
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  #27  
Old 03-01-2019, 12:42 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Endorra [You must be logged in to view images. Log in or Register.]
Necro spells being a disappointment is as classic as it gets.
The total necro toolkit is in no way a disappointment.

Individual spell characteristics to include mana cost and output have to walk a fine balancing tightrope given the lich line of spells and the sheer scope of the necro toolkit (Mez/Root/charm/buffs/heals/taps/dots/nukes/utility/lich/pet).

If dots stacked it would help them a lot.

Regarding this spell? It has a nifty niche use but doesn’t warrant a hefty price tag at all. A few K at the start because it’s new? Sure ... but it’s in no way a necro “torpor” game changer.
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  #28  
Old 03-01-2019, 01:04 PM
Crede Crede is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
The total necro toolkit is in no way a disappointment.

Individual spell characteristics to include mana cost and output have to walk a fine balancing tightrope given the lich line of spells and the sheer scope of the necro toolkit (Mez/Root/charm/buffs/heals/taps/dots/nukes/utility/lich/pet).

If dots stacked it would help them a lot.

Regarding this spell? It has a nifty niche use but doesn’t warrant a hefty price tag at all. A few K at the start because it’s new? Sure ... but it’s in no way a necro “torpor” game changer.
aka a weaker version of Enc
  #29  
Old 03-01-2019, 03:13 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
aka a weaker version of Enc
/sarcasm on

I wasn’t aware enchanters had meaningful dots, self heal capabilities, ability to heal others, a summoned pet that is commandable, Rez others, summon corpses, or the ability to directly bolus others with lump wads of mana.

/sarcasm off

Necro and enchanter do overlap in some ways. In those ways, enchanter does win but necro also overlaps with mage, priest classes, and really all dps classes in a sense along with bringing some unique other tools to the table.

You can’t really directly compare necros with any other class in the game. You can compare them but you also have to acknowledge that necro class brings a lot to the table that any comparative class does not.
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  #30  
Old 03-04-2019, 07:53 PM
enjchanter enjchanter is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
/sarcasm on

I wasn’t aware enchanters had meaningful dots, self heal capabilities, ability to heal others, a summoned pet that is commandable, Rez others, summon corpses, or the ability to directly bolus others with lump wads of mana.

/sarcasm off

Necro and enchanter do overlap in some ways. In those ways, enchanter does win but necro also overlaps with mage, priest classes, and really all dps classes in a sense along with bringing some unique other tools to the table.

You can’t really directly compare necros with any other class in the game. You can compare them but you also have to acknowledge that necro class brings a lot to the table that any comparative class does not.

+1 , glad Troxx is fighting the good fight for necros


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