#21
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#22
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Yea it seems like an extremely minor "upgrade" if you can even call it that. I will honestly probably still just keep using Deflux or Touch of Night TBH. Kind of sucks that one of our new spells is as redundant as it gets.
Anyone who pays more than a couple of K for this is pretty dumb.
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#23
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Wait a second.... Initial entry 2002-03-07
Luclin came out December 4, 2001... should this spell even be on p99? Or did Allakazam just slack off for over a year to get it into their database?
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#24
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#25
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You can go and wayback lucy.fnord.net.
Allakhazam took over the lucy project in 2003.
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#26
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Necro spells being a disappointment is as classic as it gets.
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#27
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Individual spell characteristics to include mana cost and output have to walk a fine balancing tightrope given the lich line of spells and the sheer scope of the necro toolkit (Mez/Root/charm/buffs/heals/taps/dots/nukes/utility/lich/pet). If dots stacked it would help them a lot. Regarding this spell? It has a nifty niche use but doesn’t warrant a hefty price tag at all. A few K at the start because it’s new? Sure ... but it’s in no way a necro “torpor” game changer.
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Last edited by Troxx; 03-01-2019 at 12:44 PM..
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#28
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#29
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I wasn’t aware enchanters had meaningful dots, self heal capabilities, ability to heal others, a summoned pet that is commandable, Rez others, summon corpses, or the ability to directly bolus others with lump wads of mana. /sarcasm off Necro and enchanter do overlap in some ways. In those ways, enchanter does win but necro also overlaps with mage, priest classes, and really all dps classes in a sense along with bringing some unique other tools to the table. You can’t really directly compare necros with any other class in the game. You can compare them but you also have to acknowledge that necro class brings a lot to the table that any comparative class does not.
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#30
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+1 , glad Troxx is fighting the good fight for necros Lub you fauv | |||
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