#11
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2hb damage bonus was changed to scale inversely with delay over a year ago. RFS price plummeted to reflect said change but has recently risen to reflect the fact that apparently everyone forgot about the change.
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#12
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Does that mean RFS has less than an 11 damage bonus at 60? Because while leveling it looks like PB is on pace for a 16 or 17 damage bonus at 60, but it would need to finish at 18 or RFS to be less than 11 for that chart to be accurate.
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#13
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PB and t-staff are about 20 dmg bonus at lvl 58
__________________
~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R" Yaolin - 60 Monk Stunz Andmezs - 60 Enchanter Bripip - 60 Wizard Bogmuk - 59 Warrior Rational - 55 Shaman Paradoxy - 42 Ranger | ||
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#14
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OMG, what, my chart is accurate? NO WAY!
__________________
~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R" Yaolin - 60 Monk Stunz Andmezs - 60 Enchanter Bripip - 60 Wizard Bogmuk - 59 Warrior Rational - 55 Shaman Paradoxy - 42 Ranger | ||
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#15
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Ok wow I see where the issue is now. I was sitting at a 12 damage bonus at 50 and that jumped up to 14 and 51, so I guess 2h bonus doesn't increase linearly. I was just assuming it did like the 1h bonus.
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#16
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damage bomus
Did you do damage bonus as added damage or higher maximum damage? And does it make a difference
i.e 10 dam become 20 dam or 10 dam weapon goes from 20 max damage to 30 max damage Bug | ||
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#17
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Shouldn't you be using DPS * 1.62 to calculate DMG including double attack? 1 for the first attack, .62 for the second attack?
What am I missing here?
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#18
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I do not believe there would ever be a reason to use 162%. I'm trying to find out how much of the DPS actually gets used. In my mind the chart shows what the max damage potential is, so how often are you double attacking with your main hand, and also dual wielding and double attacking with your offhand.
DPS for each weapon is (DPS)*(Dual Wield %)*(Double Attack %) Primary = (DPS)*(100%)*(62%) Offhand= (DPS)*(62.2%)*(62%)
__________________
~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R" Yaolin - 60 Monk Stunz Andmezs - 60 Enchanter Bripip - 60 Wizard Bogmuk - 59 Warrior Rational - 55 Shaman Paradoxy - 42 Ranger | ||
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#19
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It should be:
=(Primary DPS + (Primary DPS*0.62)) + (0.622*(Secondary DPS + (Secondary DPS*0.62))) or in other words =(Primary DPS*1.62) + (Secondary DPS*1.62*0.622) because 62% of the time after a successful attack you attack again (is offhand double attack % the same as mainhand??) | ||
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#20
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However:
For the purpose of determining what outputs the most DPS without procs; DMG, DLY, DMGBonus, DMGMOD, and MobAC come into play. DMGMOD = (STR + Weapskill)/100 effective DPS = ((DMG*DMGMOD*MobAC/2)+DMGBonus)/DLY (I don't know what % dmg reduc mob ac has, but for this purpose we will use 5%. Substitute as necessary. DMGBonus is not affected by this I believe.) (Also, (DMG*DMGMOD*MobAC) is divided by 2 to average 0-max hit over time) DMGMOD = 4.52 = (200 + 252)/100 Epic: 1.8951875 = ((9*4.52*.95/2)+11)/16 offhand = *.622 Stave of Shielding: 0.8107992 = (((17*4.52*.95/2)+0)/28)*.622 (Correct me if I'm wrong, but it seems you used 20 DMGBonus for tranq staff.) Tranq staff: 2.7421 = ((29*4.52*.95/2)+20)/30 DW Total = 2.7059867 2h Total = 2.7421 The Tranq proc is just gravy after all is said and done. Disclaimer: I do not know the actual formulas in use. This is my best guess from what I have gathered. Feel free to correct. | ||
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