#1
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Why not just make multiquest components tradable?
So...
Given the amount of MQing that goes around, especially for bits of epics, why are the parts even "no-drop"? It seems like such an annoying relic that doesn't really work any differently in the end, if you can just do the turn ins using multiquest. Personally, I know I'll never get my shaman's tear from Fear, but since all the big guilds loot them and hoard 'em, I'd rather just be able to buy it in EC rather than having to pay someone else to follow me to do turnins. Same thing with Chardok metal pipes, I've got a few floating around, and tbh I'm not even sure what to do with them. It seems like such a strange middle-ground, personally I'd rather see the items be tradable or epic quests not MQable. | ||
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#2
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Something something not classic.
Making them tradeable would just reinforce the poopsockery and make quest items even more camped than they already are. | ||
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#3
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Basically what was posted above. Because it's not classic.
__________________
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#4
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Quote:
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#5
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Quote:
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#6
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Quote:
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#8
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Because there are so many things in real life you can't hand to other people. You either have to keep them forever or destroy them. Obviously.
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#9
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Quote:
Kinda wish I gave the old RP server(s) it a shot now.. ive seen/done some light RP in EQ and it was fun... | |||
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