#41
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#42
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#43
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Wulfgur <Vanquish>
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#44
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IMO the best way to achieve some level of parity is for devs to guarantee 2 quakes and 2 natural cycles each month. Quakes force the hardcore guilds to be selective giving enough room for casual guilds to kill some dragons. Cycle in between allows for casual guilds to have a breather if they wish, or they can use the tightly packed windows to score some kills.
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Wulfgur <Vanquish>
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#45
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Removing variance (or reducing it to like +/- 5minutes to prevent some cheesing on racing) would have a significant impact on the quality of life of everyone who raids, and people who want to raid.
For casual guilds it makes it possible to compete without needing a 200 man roster so that you can have all hours of targets windows covered, and lets them schedule raid targets, and compete with smaller numbers. For hardcorde guilds it removes the Mike Rowe-esque dirty job of focusing intensely at a wall for 16 hours and lets people focus more on racing and metas that are actually relevant to gameplay. For the staff it would ideally (possible pipe dream?) reduce the overall amount of elf lawyering since people aren't investing 100s of hours every cycle with possibly 0 return. At this point you could spend 40 hours writing your elf law complaints and still spend less time on it that you did on tracking 2 mobs. The ironic thing here is that variance was added with the intent to stop poopsocking (it certainly stopped what was happening at the time), but all it has done is made it so you need to poopsock intensely for the entire duration to even have a chance. It's not classic, and I'm not sure what purpose it has at this point. | ||
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#46
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I think pretty much 99% of people agree that more quakes would solve almost every issue the server's raid scene currently has. With the 1% dissent being the dev team for some reason? I truly dunno why they don't just do more quakes.
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#47
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Did you ever stop to think that for some, the effort is about banding together with your friends, hashing out and executing a strategy, and getting the kill, and not about who clicked on a button a millisecond faster, who has the better raid rules loophole finders, or who recruited the most people with enough free time to muster a raid force at 3am? That is artificial effort created by other players as a barrier to entry, which serves to reduce competition. Not specifically addressing you because I don't know your stance on the matter, but in general I find it ironic that the same players who whine about wanting pixels to require effort hate with a passion that NTOV dragons are rooted so they have to, as a minimum, put in an effort to COTH the entire raid force into position instead of a handful of players pulling the dragon to the zone for the other 60-100 warm bodies to kill and then log out. Should it take effort or not? I'm confused.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#48
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I will say a ton of people quit once they realized we had to clear ntov. But I enjoy pog and sky raids still so clearing is fun to me, love tanking things /nod.. And you can be casual and join a raid guild if all your wanting to do is kill some dragons and not expecting bis loots...don't have to play often, tbh I hardly play much at all anymore, just log in, tank a dragon or two or 3 [You must be logged in to view images. Log in or Register.]
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#49
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#50
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Yendor is dropping truth bombs in this thread, and all the "arguments" against his points are so weak they're actually making the case for him.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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