#651
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Haste is nothing more than a way to generate DPS. Slow/Heal removes opposing DPS. Mana Regen gives people more ability to use their things that either generate or reduce damage. As I've tried to explain to you many times, this game mostly comes down to doing as much damage as possible while being able to survive. Utility abilities are things that have applications outside of combat or maybe effect combat in ways that are more complex than a singular increase or decrease of damage. Although things like Root/Mesmerize/Stun can still be easily described in pure mathematical terms most of the time, via how much damage they are preventing because the enemy is not attacking. Root even adds DPS because it forces the enemy to hit the target you put damage shield on and allows your non-tank people to attack from behind (Mesmerize/Stun can occasionally "add" DPS as well by preventing a healing NPC from casting). Since Root is the only "utility" needed most of the time, and so many classes have this ability (every class technically has a bit of rooting ability via root nets; sometimes you just need that to break the spawn rotation of a camp), it therefore makes "utility" not a high priority thing in groups. Quote:
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The point of killing Cliff Golems is because you want the loot they might have. Therefore, killing them as fast as possible results in more loot. Mage/Enchanter will get more gains than Shaman/Enchanter. For most situations, this same things holds true: You are trying to get as many gains as possible, in the form of exp or faction or loot, and killing as many things as possible and/or as efficiently as possible is the way to do it. Hence why DPS is King. Also, your premise is incorrect to begin with. Mages can solo Cliff Golems. Quote:
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#652
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I don't think mages are uniquely bad here, probably pretty similar to the rest of the bottom third or so of the classes on that metric. But for some classes having good answers to that question can be a strong perk. | |||
#653
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Also, two, or three mages is one of the best ways to level or lock down a camp. Especially in real classic.
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#654
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Last edited by Danth; 08-10-2022 at 03:14 AM..
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#656
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#657
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#658
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Zuranthium simply doesn't know what he is talking about unfortunately. He has some weird fetish with DPS that simply blinds him to other aspects of the game. He doesn't understand that increasing DPS doesn't always work, or matter.
I am done with the thread. Mages are the most underpowered when looking at overall power. Underpowered does not mean bad, or you shouldn't play them. You simply need to think about this when deciding to roll a Mage, as you will hit your ceiling earlier than level 60, and not have much to do. They are basically a DPS class due to their lack of non-DPS spells (Utility Spells), and that puts them at the bottom with the other DPS classes (Rogue and Wizard). Nobody has been able to provide proper Mage camps at level 60 that make Mages particularly good.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
#659
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#660
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Yeah. Power and speed are not the same thing; the latter is but one component of the former. If speed was everything then rank people by the average DPS they do and, Bam!, you're done. EQ doesn't always work that way. Obsessing solely over maximum potential speed ignores other aspects of character strength such as staying power, ease of use, reliability, versatility, synergy with other characters, and realistic ceiling vs. absolute ceiling. A rogue can do higher potential damage than a monk can but by any reasonable metric the monk's the stronger character overall.
------------------------------------------------------------- I still think rather poorly of wizards and probably rate them most underpowered, personally. It struggles to a unique degree to even accomplish its own primary role. If we disagree DSM, well, there's room in the world for that. Danth | ||
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