#21
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Quote:
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Sloppay 60 Monk
Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port | |||
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#22
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#23
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I tried several places elsewhere in the zone (nothing sees invis so it's easy to explore), especially once I leveled past entrance ... but almost everywhere else the mobs are packed so densely it's hard to start a camp.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#24
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I like you guys, I really do.
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#25
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Verant totally fucked up zems not giving the harder zones a better modifier. | |||
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#27
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Give us veksar 0.9 already...
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#28
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I think it would be cool to have seen more in the mines under High Keep. I'd really like to see it go deeper and have a back entrance in EK or Runnyeye something, to show just how the Goblins managed to find their way in there. It never came off to me that it was a planned attack, but more of them just stumbling on it by mistake
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Ganorin - 57 Barbarian Rogue
Valdain Darkleaf - 55 Human Druid | ||
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#29
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KC but make it half the size with twice the spawns
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#30
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I wouldn't really call Kerra Isle a dungeon, but I think it could use some more useful npc's.
Befallen and Cazic Thule need reworks. Blackburrow needs more mobs. I love Kaesora personally. | ||
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