#1
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Any "clarity" on some of the major potential class changes on green?
Enchanter should not have clarity for a couple months.
Necros get charm and beguile. 90% of their pets are research only after 16-20? Shaman get charm. Magicians have to research all pets after 20, and they can't equip weapons. I haven't been able to keep up with everything here with some RL health issues, so if any has the 411 on "if they stay or if they go"? Or are we still in the dark on this? | ||
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#2
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seems like none of this is in
__________________
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#3
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im sorry my friends but I must douche bag response...
https://www.project1999.com/forums/search.php
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#4
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Damn - none are in?
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#5
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Nilbog is asking for help in an effort that could solve some of this.
https://www.project1999.com/forums/s...d.php?t=337025 By providing dates and evidence when spells on this list became available on vendors, they will be properly tagged with the correct timeline. Won't fix everything you mentioned. (if a spell existed for another class, or a spell was removed from a class) but for Spell:Clarity, having the merchant not sell it until May99 would make it unavailable. There's a spreadsheet a few posts into it if anyone wants to add effort to it. | ||
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#6
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Quote:
All of SOE's games were basically released as barely a Beta product back then (See SWG (<- Totally unfinished Disaster at launch) / EQ2 / Planetside, ect) WOW (cough) learned a lot from those initial mistakes and released a game that was relatively polished for it's time. The reason why EQ2 launch was a mess was because they rushed the game to get it released before WOW which ended up hurting the game in the long run. In all of this discussion to "recreate Classic" exactly as it was, many important specifics are never discussed. For one, the game was originally released in March to gain steam for the Summer Market and give development time to polish it up. Fiscal considerations were put ahead of development/balancing issues and like many games at that time, the assumptions were made details would be ironed out as Summer hit with patches. You paid to play Betas that were comically characterized as a finished product to sell units. They needed the money to continue development. It's not cheap. It was all about money. The finished product took a distant second place. They didn't know what they were making at the time. They didn't know how popular the game would become. It was a massive gamble that paid off. We wouldn't be playing the game 20 years later otherwise. It was a perfect accident. I don't think I've ever played an MMO since the original EQ (and there have been many) that can hold a candle to it. The immersion, sense of danger, character and fantastical realized world we now call home. There were many absurdly broken mechanics during original launch that were removed for a reason. Many initial mistakes that were quickly fixed. I don't see any threads demanding they be implemented because that was "Classic" (None that should be taken seriously anyways) IMO there needs to be a balance between creating that Classic feel and launching a new server with completely gimped, needless, and broken class mechanics. I see all these Wayback Detectives trying to piece together their "vision" in how the classes should be on Green at launch now 20 years later. Parsing patch notes from some 20 year old forgotten news group like it's forensic evidence at a murder trial. It's Aspergers. This isn't 1999/2000. It's almost 2020. We've had 20 years of data and testing to iron out the kinks. Putting that into perspective, it's basically been at the minimum a 10 year Beta test to get to this point on P99. I think this is actually a golden opportunity for Rogean and his team to give Classic Everquest the launch it truly deserved back in 1999. Releasing it all the way back in that obvious original broken state, (that had nothing to do with the game itself) would be big mistake. Especially with vast improvements and changes literally right around the corner that were intended at launch. As an example I point to how Bard kiting/swarming has been changed specifically for Green. An improvement over the original design because frankly the mechanic was beyond broken and abused for so long on Blue the Bard class is literally despised by the stigma it has created. I implore the Devs to learn from past mistakes. Just because they were past mistakes that were "Classic" doesn't mean we have to all be masochists and repeat them. Many of the changes were done for a reason. To improve gameplay, balance, and the overall gaming experience for the players that are still playing. What's the definition of Insanity again? | |||
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#8
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I prefer to play green 1.0 instead of blue 2.0.
If they are too arbitrary with picking winners and losers of previous patches, then green is no more than a custom content server. You don't recreate the civil war by giving the north panzer tanks and the south squirt guns. | ||
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#9
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Yes, the intention to recreate Classic as close to the original as possible seems to have been abandoned towards a more stream lined version. Sometimes I am just a bit puzzled by the things they chose to change versus those they stick to.
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#10
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Quote:
really cant wrap my head around that one | |||
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