#1
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Bard dots after patch
Currently having issues with dots after patch [You must be logged in to view images. Log in or Register.] being a lvl 42 bard... tuyen's chant should do 46 dmg with drum,and now does 30 or real dmg.
Sometimes one and sometimes the other... asking other bards atm if they have same problem... | ||
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#2
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Moving targets now take 66% of their previous damage (34% less damage) while the mob is moving. This effects all dot capable classes.
On the patch notes [You must be logged in to view images. Log in or Register.]
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[47 Wizard] Kobias (Human)
Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'( | ||
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#3
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why even be a druid...
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#4
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Quote:
melee class PLing
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Eyeke Yrrep
Merchant Prince of the Trade Federation -Slott, 46 Cleric -Elyoc, 50 Druid -GaryVee, Merchant | |||
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#5
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well make sure to root as druid... and may as well put it on hold till Velious...
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#6
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I can remember this affecting me on live on my druid when I was leveling him. It was annoying, not really game breaking but i complained anyway at the time, but when I started quad-kiting I didn't care anymore anyway. Never played a bard so not how bad this might affect them.
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#7
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Ok . . .if you ever have to patch, it's probably a good idea to review the patch notes. I know this idea may sound foreign and odd, but it helps prevent people from submitting useless bug reports, threads, and petitions.
This has been a friendly PSA brought to you by Maern. An easy fix for bards is to add ~%30 more mobs to each kite. [You must be logged in to view images. Log in or Register.]
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Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | ||
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#8
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bards got fudged, as well as many others
h8 it | ||
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#10
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Simply adds 30% of time onto your kite, so my normal 10ish mins run of gather + kite will be like 13 mins lol.
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