#31
|
|||
|
Thoughts on end game raiding.
B L O O D G U A R D Member Everquest Project 1999 Home | About | Forums | Membership Two things that don't belong in the same post. | ||
|
#32
|
|||
|
Thoughts on end game raiding
It's bad because most of the people motivated to do it are terrible individuals who are willing to drag hundreds of other people into the mud and argue every day of their lives; not to see content, but just to get the pixels at the end of the zoneline pull. Avoid it if you're sane, end of story. | ||
|
#33
|
|||
|
Trying to discourage socking is dangerous. Why would you want to force the most dangerous inmates to mingle with the general population?
| ||
|
#34
|
||||
|
Quote:
| |||
|
#35
|
|||||||
|
Quote:
Quote:
Quote:
Quote:
__________________
Euedyen Livehappy - 60 Cleric
https://wiki.project1999.com/Magelo_Blue:Euedyen Kixlsxot Fullmelt (Deepinya Guts)- 60 Rogue https://wiki.project1999.com/Magelo_Blueeepinya | ||||||
|
#36
|
|||
|
I find it funny that BG cries that AM brought more to Trak and BG lost. Well, Core beats AM all the time with like, 15, people. So maybe you could just play better?
| ||
|
#37
|
||||
|
Quote:
I suppose if the difference cant be readily seen then it can't be helped. Less exclusionary and more accepting. The knowledge is already out there and easily accessed. Just join and get the good stuff you deserve. I'm not sure what is Uber about it.
__________________
| |||
|
#38
|
||||
|
Quote:
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
|
#39
|
|||
|
I suppose if there was a small pack of a few players on P99 that were doing content no one else could, for a variety of reason, and were very picky about who they let in then I would most likely consider them Uber/L33t.
I would see them run by, hear rumors of eye opening things they have done, inspect a member and see loot I have never heard of or knew existed. I would think "Damn, these are some l33t uber fucks right here". Me: "Hi, you guys are awesome. Can I join?" Uber: "Will a member vouch for you and do you meet our requirement?" Me: "No." Uber: "Then get lost you fucking scrub." Me: "I hate these guys, because I am not these guys"
__________________
| ||
|
#40
|
|||
|
I think the raid scene has further homogonized into a machine of bots, clickies, bat phones, gina and more to degrade the "classic" experience. It actually used to be better here- an opinion from someone that has raided on and off here since 2011.
Adding changes that shore up the classic experience may be the best route to resolve some of the issues, as someone here mentioned already, while not crushing the "competition" aspect. Some of the problems I think most can agree on: -Pulling raid mobs to the zone line to trivialize the raid encounter -Training an entire zone to trivialize the raid encounter -Having Bots for ALL roles parked at all meaningful spawn locations 24/7 ready to be activated by any random person -Complete reliance on certain item clickies to trivialize the raid encounter (da idols) You can't blame people that follow the path of least resistance to get their reward. This is human nature and collectively is pretty evident over the past 9 years here. Probably the biggest culprit is being stuck in the box for 9 years. The immediate solution would be to add new servers. If there are no new servers coming, tackling the non-emergent player behaviors above would be a start. The reliance on the community to "shape up" and change their ways will likely never happen outside of GM intervention or some hard coded solution. Expecting this will always leave the GM's in a cycle of resolving petty CSR issues while players continue to exploit CSR to maybe get a rule lawyered in their favor. Here are some high level solutions: -No more fighting raid encounters at zonelines to trivialize raid encounters -No more training an entire zone to trivialize raid encounters. Force people to clear stuff someway, somehow -No more unlimited access to all classes or provide some sort of throttle to this behavior. Maybe x amount of accounts accessible per IP. -Nerf item recharging, completely remove the mechanic as it's non-immersive and doesn't make sense. People never exploited it in classic to the extent they do here Fixing the above won't resolve everything, but it'll leave the raid experience in a better place. As it stands- You log in for 10 minutes after a bat phone, do your RNG against the "competition" via clickies, training, engaging with your bot army, and then hopefully enjoy your deposited raid mob at the zoneline. | ||
|
|
|