#141
|
||||
|
Quote:
I have a feeling it has something to do with the new "everything is sit/stand manually" code. [You must be logged in to view images. Log in or Register.] | |||
|
#142
|
||||
|
Quote:
__________________
--
EQFriends Consolidation Tool - consolidate all your friends Auction/Logfile Notifier - logfile watcher with text/email notification | |||
|
#143
|
|||
|
Confirmed: Camping while Standing crashes the client, where as of v35, it was requiring you to sit.
Also, spell textures have changed. I recall there was an effort to make the spell graphics look more Classic? I believe that change was undone by the recent patch. | ||
|
#144
|
|||
|
On red the NPCs in cities are in wrong locations and can't be interacted with (like the bankers and merchants in Felwithe). In Unrest, high level mobs stand in the zoneline, the maze and in MR sometimes but can't be attacked or attack.
| ||
|
#145
|
||||
|
Quote:
I am curious why the darkness being implemented in the first place? To bring the atmosphere or to force people to experience the first ever made 3D MMPRPG the way it used to be played? Why not change the zone in times to 2-4 minutes the way it used to be with the old PCs and 19200 modems? How about forcing the 3D world to a tiny window in the middle of your screen and 1st person only view? Not allowing custom UIs? That was the "Classic" that was fun. Yes it was fun for the first ever 3D MMPORG, but since then hardware got better, Verant learned from experience and feedback of the players and by the Time Kunark came out, they have adjusted the engine. REMOVED dankness so people did not have to increase their gamma settings on their monitors. Made the game more enjoyable. For those who think adjusting the gamma to recreate the old EQ experience would be a good addition, there does not have to be a global fix. Just go to your eqclient.ini and change the following line: Gamma=5 Done. If not dark enough for you keep reducing the Gamma value. Problem solved. You are happy and the other 90% of the server population happy. And no need to force people to brake their eyes unless they want to. | |||
|
#147
|
||||
|
Quote:
__________________
--
EQFriends Consolidation Tool - consolidate all your friends Auction/Logfile Notifier - logfile watcher with text/email notification | |||
|
#148
|
||||
|
Quote:
__________________
Mythrelle Flamestryke- Erudite Wizard Smakem Indahead- Iksar Monk Obiwan Kenobi - Dark Elf Enchanter <Infernus> Oceanic Guild of Champions | |||
|
#149
|
|||
|
ROFL the gamma fix was a complete failure. Anyone who ever played on EQMac knows how its supposed to be. It was a lighting feature, and not the actual turning down of the gamma. If you don't realize that, you don't remember classic EQ.
This is just a terrible workaround, that doesn't really come close to emulating classic EQ. It should never turn down the luminosity of your UI, also Infravision and Ultravision both are broken, so theres that. Like I said, terrible workaround, not classic, needs to be reverted PS: If you wanna see how the real game looks like, come on over to TAK (the Eq mac emu server) they use a version of the client that actually has the correct darkness settings. Until secrets makes it so you can play this game with the trilogy client, classic lightning aficionados are gonna have to be patient edit> what I find worse than the staffs inability to test this before implementing it on the live server, is the way some people can come into the thread and troll the people who have valid concerns and reports, for pages and pages, without staff giving them a time out. | ||
|
#150
|
||||
|
Quote:
"Fresh and clean, no caffeine." *changes channel because of commercial* >click<
__________________
| |||
|
|
|