#1
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monk ratios, primary and offhand choices
I am currently a level 16 human monk I have researched a bit about these questions and having trouble finding answers to these questions there seems to be some debate.
what is the math to understand a weapons delay to damage ratio? what type of weapon is best in the main hand ? 1. a higher delay higher damage? 2. lower delay lower damage? what type of weapon is best in the off hand ? 1. a higher delay higher damage? 2. lower delay lower damage? when does this change to 2hb and then back to 1hb? thanks | ||
#2
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Melee & Tank Weapon Damage Cap Level Range Weapon DMG Cap 1-9 10 10-19 14 20-29 30 30-39 60 40+ 100 For the very lowest end play there are other considerations such as rounding and from 27 there starts damage bonus but dmg/delay is a decent approximation outside those cases. | ||
#3
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Just get and use a good ratio 2 hander.
You take a lot less damage. | ||
#4
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In the low levels it’s a bit more confusing. Damage caps favor fast weapons to like lvl 30. Then its ratio to around 50. Then it’s a combination of ratio and damage bonus.
That said, past like level 30 it’s tough to beat a Peacebringer for 800p on blue or an IFS for around 3500. Really tough. Tstaff holds up solidly to 60. | ||
#5
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There is no need for charts and analysis and other bull shit. Peacebringer til Epic, then Epic + SoS(offhand) until raid gear. You're welcome.
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#6
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#7
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Fist/SoS these days is really bad. Most well geared rangers out parse them. There are DW combos that out perform droppable Kunark 2h’s but you won’t find them outside raids. The triple attack and then scaling damage bonus patch did crazy things.
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#8
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if you aren't gonna raid, then 2h all the way - forget about dual wield
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#9
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#10
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Get your good buffs. Parse. Compare fights. Evolve. I’ve seen people top parses with an IFS and the “punch trick” and suck with the best gear. Just get in there and get it done [You must be logged in to view images. Log in or Register.] | |||
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