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Old 04-13-2019, 09:10 PM
Treehorn Treehorn is offline
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Default Enchanter; should I reroll?

Just started playing again with RL friends after not playing for 5 years or so -- my highest level character is a 23 DE Enchanter -- Apparently I put 25 points into INT and 5 into CHA, which I understand is the opposite of what one ought to do, and that DE Hide no longer grants invis vs undead, which is why I recall choosing that race in the first place (afk purposes).

Should I consider rerolling? Is Character creation INT-vs-CHA that big of a deal? How many hours would it take me to get back up to level 23, roughly? Have pretty decent gear, from doing a dozen-or-so Stein of Moggok runs back when I played before.

Thanks in advance for advice.
  #2  
Old 04-13-2019, 09:32 PM
DMN DMN is offline
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You been here since 2010. Your highest character is 23. Don't even consider re-rolling. The whole cha-int thing is really only relevant in later levels and occasionally for corpse recovery. You can simply focus primarily on getting charisma gear. i think a De is perfect for you actually, because it wil probably take you forever to get gaz ring and the hide will come in handy for charm breaking.
  #3  
Old 04-13-2019, 09:53 PM
Nycon43 Nycon43 is offline
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Can get your CHA up pretty easily with cheap gear, I'd just keep leveling your dark elf.
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Old 04-14-2019, 05:59 AM
JickFromTholuxe JickFromTholuxe is offline
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I have a high-elf Enchanter who did the same as you: only 5 into CHA.

In the end-game, when calming through a dungeon naked with nothing but your starting stats and a +50 CHA buff, that extra +25 CHA will feel very worth it. You can lose sleep over that shit. [You must be logged in to view images. Log in or Register.] Even at 60, I have to sacrifice most of my gear slots for some pitiful amount of CHA on a crappy item just to stay max, but I don't have a Neriad Shawl or epic yet.

You can get to level 13ish with just the Kaladim bone chips quests, so the question for you is about whether you want to grind ~10 levels in Oasis / Unrest before you reach parity with your old main. If your friends are also lowbies, then perhaps it'd help you reconnect with them faster? IMO, I would never even consider starting another Enchanter without max-CHA, but I don't hate my Enchanter main for his original sins.
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  #5  
Old 04-16-2019, 10:43 AM
kjs86z kjs86z is offline
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I'd re-roll.

1-23 is pretty easy. If you ever did find yourself nearing 60 knowing you could have an extra 20 CHA....you'd probably be pretty upset.
  #6  
Old 04-16-2019, 11:12 AM
deven1313 deven1313 is offline
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I posted a thread with the same question a while back. I just kept going and am now in my 50s. I say, keep going. As others said, you can get high CHA with gear plus you get CHA buffs later. I am also in the camp that believes CHA is a bit overrated anyways. It helps reduce critical resists with the lull/calm line of spells, helps mezzes and charm stick (which never seem to get resisted anyway,) but has little effect on charm duration which is more related to the MR and level of the mob. I'm not saying you shouldn't strive for high CHA, but IMO HP is more important for survivability, at least early on.
  #7  
Old 04-16-2019, 06:30 PM
Thorondor Thorondor is offline
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Quote:
Originally Posted by deven1313 [You must be logged in to view images. Log in or Register.]
I posted a thread with the same question a while back. I just kept going and am now in my 50s. I say, keep going. As others said, you can get high CHA with gear plus you get CHA buffs later. I am also in the camp that believes CHA is a bit overrated anyways. It helps reduce critical resists with the lull/calm line of spells, helps mezzes and charm stick (which never seem to get resisted anyway,) but has little effect on charm duration which is more related to the MR and level of the mob. I'm not saying you shouldn't strive for high CHA, but IMO HP is more important for survivability, at least early on.
Its not "more related to MR and level check"

Its literally 1% save chance on charmbreak/tick per 10 cha up to 200, and then its 1% per 11 cha up to 255.

With all things MR and Lvl-delta being equal among chanters, the difference between a 150cha (15% save check) chanter and a 255cha (25% save check) chanter means the former will fail to save on a charmbreak 40% more often than a max cha chanter succeeds at saving against a charm break.

Out in oractical terms, suppose the base chance of charmbreak is 5% with zero cha on a tashed mob 1 level below u (avg once/2minute for charmbreak)

A 25% save chance would extend your average charm duration from 120sec to 120s/.75 = 160s or 26.67ticks given the spekl itself has the duration capability to last that long.

Likewise a 15% save chance extends your 120s duration 120s/.85 =142s =23.5ticks

This has direct relevance to the mana/sec spent maintaining the charm, and everyone know mana/sec is really the only thing that matters in a long grind/crawl.
Last edited by Thorondor; 04-16-2019 at 06:33 PM..
  #8  
Old 04-17-2019, 11:38 AM
deven1313 deven1313 is offline
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Quote:
Originally Posted by Thorondor [You must be logged in to view images. Log in or Register.]
Its not "more related to MR and level check"

Its literally 1% save chance on charmbreak/tick per 10 cha up to 200, and then its 1% per 11 cha up to 255.

With all things MR and Lvl-delta being equal among chanters, the difference between a 150cha (15% save check) chanter and a 255cha (25% save check) chanter means the former will fail to save on a charmbreak 40% more often than a max cha chanter succeeds at saving against a charm break.

Out in oractical terms, suppose the base chance of charmbreak is 5% with zero cha on a tashed mob 1 level below u (avg once/2minute for charmbreak)

A 25% save chance would extend your average charm duration from 120sec to 120s/.75 = 160s or 26.67ticks given the spekl itself has the duration capability to last that long.

Likewise a 15% save chance extends your 120s duration 120s/.85 =142s =23.5ticks

This has direct relevance to the mana/sec spent maintaining the charm, and everyone know mana/sec is really the only thing that matters in a long grind/crawl.
Interesting. I would be interested in the source of this information. Was it posted at some point by devs? Not doubting you, but there has been some debate about how much CHA affects charm duration. Also, what about MR and mob level? What is the formula for how those play into charm duration?
  #9  
Old 04-18-2019, 12:49 PM
Thorondor Thorondor is offline
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Quote:
Originally Posted by deven1313 [You must be logged in to view images. Log in or Register.]
Interesting. I would be interested in the source of this information. Was it posted at some point by devs? Not doubting you, but there has been some debate about how much CHA affects charm duration. Also, what about MR and mob level? What is the formula for how those play into charm duration?
Search the official forums. Mykaylla from ROI did most of the legwork, along with Dandin and was confirmed by dev on the hard-limits where heroic-cha essentially does absolutely nothing despite post-cap gains. There was some ambiguity about the translation of CHA gains with the level/aa cap-increases from PoP onward
Last edited by Thorondor; 04-18-2019 at 12:53 PM..
  #10  
Old 04-16-2019, 11:23 AM
Crede Crede is offline
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Depends what you want to do at 60 tbh. Solo artist? Prob reroll. Otherwise, it’s fine. If you’re constantly grouping/raiding INT is arguably better than cha anyway.
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