#221
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#222
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#223
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#224
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If I already have an Ench I would much rather have a Rogue than a second ench taking up another of what may sometimes be limited mobs as a pet that we could otherwise be getting EXP from. Lol at Ranger or Necromancer.
Warrior if they are super geared sure, but even then I'd rather have a geared Rogue especially if the Rogue has epic. Monk, yeah if they are really well geared (this is assuming you don't already need a puller, we're just talking about DPS here) they can blow stuff out of the water but really don't add much value vs. a geared Rogue (especially Rogue with epic) if we're just talking solely playing a DPS role and you already have a puller. | ||
#225
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#226
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Rogue leaves a group, no one cares, any group can continue without a Rogue. Tank or healer leave group, then group often falls apart and in some cases CC leaves group, then group falls apart.
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#227
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#228
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#229
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Power = self-reliance / soloability? Power = desirability for group? People are talking past each other because they mean different things for the same word, or just go off on tangents in their brain based on w/e they are thinking about.
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#230
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Rogues are definitely a top class for grouping, they do the highest DPS outside of using Charm (and don't need "amazing gear", as you've wrongly stated). There are pretty much only 3 things needed in the game: 1. DPS 2. Survivability 3. Abilities that reduce the amount of time it takes to complete a task in the game (which basically comes down to - Travel, breaking into a camp and/or pulling, recovering from deaths if they happen) A group of Monk, 3 Rogues, Enchanter, and Shaman or Cleric is a pretty ideal killing machine. In general you want as much DPS as possible after meeting the minimum requirement of "survivability".
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