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The Hole: A Comprehensive List of Changes Needed
I've been digging around for any and all info on the Hole to make it as 100% classic as possible. I think I have a pretty good list of what needs to be done to restore this magnificent zone to the glory it deserves.
Firstly, here are some open bug reports I've made or contributed to, of which I feel there is good enough evidence to warrant the requested change: Keeper of the Tombs spawn location adjustment Teleport Area bug Faction Con Messages (Elementals, Fiends, Rock Golems) Missing Item: Blood Flecked Obsidian Shard Missing Item: Copper Medal of War Missing NPC: Retseth Tretse This next report has some good evidence, but not 100% sure if it was only for a short time and changed. I list some reasonings for it in the thread: Fusible Earthen Ore as a ground spawn This final report can be moved to resolved, I made it when I was a P99 noob and thought it would 'make sense', but have seen reports of Dartain agroing through the wall in Classic due to the boulder not being a good door: Dartain the Lost - agro through the door So onward to some more changes! All About Doors: 1) Tower DoorThe very first door you encounter by the tower should be unopenable, even with maximum lockpicking. It is currently pickable on P99. There are some inconsitent reports of sit agro occurring through the locked door to pull mobs, do what you will with that... Relevant Loc: 440, -630, -80 Evidence: 2) Grate in CastleThere is a grate in the castle that guards an underwater tunnel to a series of rooms. On P99 it is set to always be open (meaning, the grate itself is stuck in the 'open' position, it should be closed blocking access to the tunnel), it should be locked (but pickable). I have not found the exact mention of what skill is required to pick it (apologize for that). Relative Loc: 497, -182, -194 Evidence: 3) Doors to Teleporter / Shissar CalendarI have to say that I do recall the teleporter door being locked on live, I remember seeing it on a map and going down with my warrior and having our group there, but could not open it. I wanted to try and get sit agro to get a golem in there to attack me, damage it, and have it summon me in, but I couldn't get them to agro. I don't remember if we had a rogue with us or paineel keys to test. Various Mob Details: 1) A Fallen Erudite (and other various ghost changes)These should be sitting skeletons with no name shown overhead (classic for old world skeleton model). I do have a memory of these jumping up at me during a crawl on live and freaking out, but have some evidence to back that up. I also question if their faction is correct. Relevant Locs: 810, 445, -655 792, 591, -669 766, 535, -680 766, 494, -680 803, 515, -680 785, 465, -680* *Note that this last loc needs its position tweaked slightly I believe. It is currently on top of the broken lid of the casket instead of inside the casket as the map indicates. 2) A Missing Rock GolemIn Master Yael's chamber there is a missing rock golem Suggested Loc: 615, 458, -907 (Facing East) Evidence: 3) Dartain the Lost: Flagged as Undead?I couldn't find any mention of this, but on P99 he is flagged as undead despite having a live body model. I only saw on Magelo he was listed as body type: undead / unknown. I couldn't locate any player comments of him being undead such as undead only spells landing on him. Is there any solid evidence to keep him flagged as undead? 4) Undead fleeing at 20% healthAgain, could find no evidence of undead fleeing in the Hole (or not fleeing). Really no mention of it. It is an oddity in Norrath that any undead would flee at low health, all I know of stand and fight to the death. Was this just a mistake during implementation to set all mobs to flee? Assist Radius Adjustments: It is pretty widely remembered from those that played on Live that the entrance mobs could be pulled solo at some point. I've found some posts with some details hoping that warrants some adjustments. Also mentions a larger assist radius for Master Yael that currently doesn't seem to work on P99. 1) About Entrance Mobs (probably all lower level elementals: warriors / deceiver / channeler / visier): 2) Master Yael assist radiusGuide mentions he will agro if you pull the 2 elementals by the waterfall, but not the fiend or golem in the room. I believe this is because he is slightly higher on the ledge than the fiend/golem? I must admit, on live when we first took out Yael our monks died soooo many times trying to get the room clear, they just kept eating DTs. It is definitely easy to clear the room on P99 before engage. Evidence: Undead Ghost factions: Evil Spirits and Good Spirits Currently on P99 all the ghosts will attack on site. There is plenty of evidence stating that there are some ghosts that are indifferent, but some that are KoS. Evidence: GM Event for opening of the Hole Edit: Forgot to add this for refresh server... not sure what was done on P99 but here is one of the only mentions I found of the GM event they held for the Hole opening up. Basically mobs in Toxx and Paineel killing NPCs and Players alike. I have some screenshots somewhere floating around of it, will need to post those later: https://web.archive.org/web/20011027...ve/arc81.shtml Conclusion: I'm obsessed with this zone and love it so much. Sorry for all the work it requires, but it is near complete and won't require much more fixing after this is implemented. I thank you for all your hard work and dedication!
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
Last edited by Rygar; 05-23-2018 at 11:16 PM..
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#2
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Ahh I did forget one last thing... When you enter the zone it should be you entered "The Hole" not "The Ruins of Old Paineel".
From Mcoy's logs of live from searching for folks and entering the zone: Quote:
I'm recalling by memory, but I think some of this is working properly, but other aspects aren't.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#3
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Found 1 more thing in regards to SK epic fight
Mummy of Glohnor: Currently this guy is being assisted by undead, whereas I believe he should be BetaNeutral. Should also be set to aggro the person turning in the trigger item, and charge them upon spawning (he shouldn't bring other help). Currently on P99 he just spawns in the crypt and you need to go down to fight him. Evidence: https://web.archive.org/web/20010820...EpicQuest.html Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#4
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Bump for additional evidence of there being specific ghosts that do not aggro in Kirn's Tower:
http://www.ttlg.com/forums/showthread.php?t=5537 Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#6
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My MAN! Thanks so much for taking a chunk out of this, can't wait to see the Hole fully restored to all it's glory.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#7
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Minor change, but found some pathing info on the rat that is in the tunnel by Master Yael. Currently on P99 he just stays in that tunnel, has a few pause points but doesn't go up too far.
In summary, he should basically go from the tunnel area by Yael and go all the way up in the city. I realize this post is May 2003, but it is pre-revamp. If I had to recall on my memory (being a Hole junky on live Velious up through Luclin) I would think he pathed into what I call 'Golem Tower'. I seem to remember that area wasn't completely safe, my Brell dragger had to stay hidden, and it wasn't from the imps upstairs, but I thought there was a rat and occassional ghost in there. I seem to remember a rat in the room behind Retseth Trestse that I mention in the beginning of the OP from prior bug link. In any event, here is the evidence: http://everquest.allakhazam.com/db/z...9&p=3#comments Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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http://everquest.allakhazam.com/db/n...8&p=2#comments Quote:
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http://everquest.allakhazam.com/db/n...8&p=1#comments Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||||||
#9
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#2 and #3 under various mob details are fixed pending update
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Last edited by Telin; 07-27-2018 at 07:54 AM..
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#10
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
Last edited by Telin; 07-27-2018 at 07:55 AM..
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