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  #261  
Old 10-19-2019, 04:18 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.
Candle fixes are happening soon.
  #262  
Old 10-19-2019, 05:06 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Unfortunately this is one of those edge cases that's VERY hard to find classic prior art for.

It does make sense that if you were invisible and holding an invisible flashlight, it would still light up the ground.

However, even if I wanted to fix it, I don't think I could.
It is what it is man. Don't even worry about it. What you and the rest of the devs have already done is frikkin incredible!
  #263  
Old 10-19-2019, 05:11 PM
kylok kylok is offline
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There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.
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Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
  #264  
Old 10-19-2019, 05:21 PM
whitebandit whitebandit is offline
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Is it fact that corpses with a torch or lightstone wouldnt emit light?
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Lich (56+ Heretic)
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Quote:
Originally Posted by Derubael View Post
silence, 'hardcore scum'
  #265  
Old 10-19-2019, 05:37 PM
kylok kylok is offline
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Quote:
Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.
I got this to happen by moving the camera around in third person with the mouse wheel

[You must be logged in to view images. Log in or Register.]

edit:

*May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums*
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Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
Last edited by kylok; 10-19-2019 at 05:38 PM.. Reason: extra info
  #266  
Old 10-19-2019, 05:49 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
I got this to happen by moving the camera around in third person with the mouse wheel

[You must be logged in to view images. Log in or Register.]

edit:

*May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums*
Unfortunately, stuff like that is pretty firmly in the "can't fix" bucket. I simply don't have the resources to even begin debugging what is likely a machine/driver/OS/modded texture issue [You must be logged in to view images. Log in or Register.]
  #267  
Old 10-19-2019, 05:59 PM
kylok kylok is offline
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No worries! Just thought I would share =D
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Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
  #268  
Old 10-19-2019, 06:47 PM
Danth Danth is offline
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Posts: 3,271
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Here's a shot from Everfrost (canyons) using newest (today's) patch. Contrast this with video from in-era client posted earlier in thread by Tyronius. Terrain outside light source limit should not be flat black. Ground lighting is not 100% effective in-zone either, although it's mostly functional. Everfrost is one of the most problematical old-world zones I've found. Beholder's maze is also rough. Shot is human character, no vision buffs, greater lightstone in use, location visible in chat window.
Attached Images
File Type: jpg ef1.jpg (73.6 KB, 14 views)
Last edited by Danth; 10-19-2019 at 06:58 PM..
  #269  
Old 10-19-2019, 07:37 PM
Catapiller Catapiller is offline
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Join Date: Sep 2019
Location: nc
Posts: 4
Default text fuzzy

after todays patch my text is very fuzzy.
how can I fix this?
  #270  
Old 10-19-2019, 08:47 PM
larper99 larper99 is offline
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Join Date: Aug 2018
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Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.

Thanks for all of the hard work.
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