#251
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First, I'm glad I came here and discovered that I could texture/color the UI background for the transparent portions. Using the transparent ones gave me headaches after a while and that is resolved now. Second, this is awesome! I hope that you are able to get this look for the rest of the UI elements. I really like it! | |||
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#252
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I really love the viewport thing with the velious ui. Have a nice happy medium between the marble and transparent uis with all the windows in the black bars and completely uncluttered 4:3 rendered game. Feels like old times.
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#253
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[You must be logged in to view images. Log in or Register.]
Chortles does a great job of keeping the UI looking classic <3 Teaser: I have a custom fix in the works for spellgem holders on my pc in the works guys! Gonna try to lock down this loot window today, test to see if it will work for bags, and then try to lock down my spellgem holder fix and hopefully get all 3 of those done with enough time to test and get in before the 25th (I can promise anything though) Item backgrounds on the hotbar still not working, cant get pushed buttons working on the hotbar for same reason as I figure item backgrounds dont, titanium is a bitch (not sure if Ive seen a UI with those working properly), but hopefully we can solve those issues down the road. I know wenai, deezy made lots of little bug fixes this week! Oh well back to it! | ||
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#254
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Danth | |||
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#255
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is there anyway to get a horizontal hotkey bar in this UI?
One thing I really loved about the modern ui's was the horizontal hotkey bar. I know this hotkey bar is gone now because it was the 2nd or 3rd or 4th or whatever hotkey bar.... but I'm fine with only having one hotkey bar... but... is there a way to nuke my normal 2x3 vertical hotkey bar and instead get myself my one hotkey bar to be the 6x1 horizontal hotkey bar instead? | ||
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#256
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Quote:
Danth | |||
Last edited by Danth; 10-19-2019 at 07:32 PM..
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#257
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#258
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Yep! Danth is correct!
I just tried to convince the team to do parchment item inspect windows (a total custom jobber) but then it was pointed out that in velious, they did in fact have floating transparent insepct windows. Our rules: 1: if it has transparent window by veliious erra, we are going with transparent window for this UI 2: If it flops you to full screen(that para scoped marble window we love so much but cant replicate yet) upon performing the action, we think it should have custom marble content. 3: where titanium limits us from delivering classic content, we do custom versions of classic art, (Quantity slider for example functions slightly differently than it did in classic, but looks as close as we could get it, same will go for loot window) But, I don't want to talk about that boring bureaucratic stuff [You must be logged in to view images. Log in or Register.] I came here because I am extremely excited because after having like many false alarms, meany dead ends, and me figuring that bags were just not ever going to happen.. using the same theory that put loot windows together.. we can now have classic bags!!! These need to be cleaned up, was just making sure that everything that normally blocked us, wasn't going to block us this time: [You must be logged in to view images. Log in or Register.] Now I'm gonna go polish these up and put them into the test machine. We're closing in on every marble full screen window being marble for green99! (with attention to the most commonly seen windows first) [You must be logged in to view images. Log in or Register.] Special thanks to Wenai, without his /bonk none of this would be possible <3 BAGS!!!!! | ||
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#260
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Very nice work!
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