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  #211  
Old 10-21-2019, 06:42 PM
Baler Baler is offline
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anti text parse people be like
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Told this to Rogean, Nilbog & Menden.
  #212  
Old 10-21-2019, 11:32 PM
kabouter kabouter is offline
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Quote:
Originally Posted by zodias [You must be logged in to view images. Log in or Register.]
Log parsing is powerful. If you put /loc on a frequently used key guess what? You can easily read a log file read the coordinates and place a marker on a map. Add in sense heading check and you have a fully functional minimap.
There is already a program out there that does exactly this and it is allowed if I'm not mistaken.
  #213  
Old 10-21-2019, 11:44 PM
Chryorn Chryorn is offline
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I made my first overlay. A Harm Touch cooldown. Useful and a visual that is supposed to be partly in game, but I just don't like the look. Too sci fi. I don't like Duxa either because it just doesn't look right to me.
Last edited by Chryorn; 10-21-2019 at 11:51 PM..
  #214  
Old 10-22-2019, 12:17 AM
Stabulous Stabulous is offline
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Originally Posted by solidious77 [You must be logged in to view images. Log in or Register.]
I've spent a long time trying myself, and I'm still not sure if my desired result is even possible. From the Gina references I've found it seems powerful but as it only parses the log, I'm not sure it can differentiate mobs with the same name both for the timer and for the timer title?

{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same:

1:50 Root - A Fire Beetle
2:00 Root - A Fire Beetle

..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc.

It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s}

It would be nice to append the number or variable to distinguish which mob the timer is referring to:

Ie.
1:50 Root - A Fire Beetle #1
2:00 Root - A Fire Beetle #2
I was interested in something like this too. You can't use the reset timer if refreshed option on something like mez because if you mez 2 mobs with the same name the second one you mez will just refresh your first timer as if you were just refreshing a mez on the same target. On the other hand if you use the create new timer each time option and do refresh a mez on the same mob you'll end up having multiple timers for the same mob.

Another issue I've run into is if you have multiple of the same class around. Like if I have a timer for my charm, but another enchanter charms a mob close enough to me for my log to pick it up, I'll get a timer for their charm as well. Is there any way around this?
  #215  
Old 10-22-2019, 12:27 AM
Chryorn Chryorn is offline
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Quote:
Originally Posted by Stabulous [You must be logged in to view images. Log in or Register.]
Another issue I've run into is if you have multiple of the same class around. Like if I have a timer for my charm, but another enchanter charms a mob close enough to me for my log to pick it up, I'll get a timer for their charm as well. Is there any way around this?
I thought about that when I set up my HT cooldown. If you use casting macros you can add something that identifies your casts and put that identifier into the search string in addition to the standard spell message. Probably not a 100% solution but the only way that I see.
  #216  
Old 10-22-2019, 12:31 AM
dekova dekova is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
anti text parse people be like
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While I enjoy having access to my logs and all that entails, I would encourage you to not be an ass to people who don't share our opinion.

Respect for people with dissenting opinions is a sign of emotional maturity.
Last edited by dekova; 10-22-2019 at 12:34 AM..
  #217  
Old 10-22-2019, 12:53 AM
oldhead oldhead is offline
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Quote:
Originally Posted by kabouter [You must be logged in to view images. Log in or Register.]
There is already a program out there that does exactly this and it is allowed if I'm not mistaken.
At first I was like... WHERE CAN I GET?! Then I remember i know just about every square inch of the game so not much use.
  #218  
Old 10-22-2019, 09:26 AM
kylok kylok is offline
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Quote:
Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
At first I was like... WHERE CAN I GET?! Then I remember i know just about every square inch of the game so not much use.
Even after all these years, I still get lost in Warsilks woods
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  #219  
Old 10-22-2019, 09:30 AM
Baler Baler is offline
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Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
While I enjoy having access to my logs and all that entails, I would encourage you to not be an ass to people who don't share our opinion.

Respect for people with dissenting opinions is a sign of emotional maturity.
Then they too should have the emotional maturity to not cry about an optional program that everyone doesn't use.

I'm not the best with words but I know you're smart enough to understand what I mean.
__________________
P99 Wiki
No longer active, thank you for the years of fun.
No alt account and I do not post on the P99 forums.
Told this to Rogean, Nilbog & Menden.
  #220  
Old 10-22-2019, 10:00 AM
zaneosak zaneosak is offline
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Does this vagina program have access to any data in a log file that doesn't get presented on the screen inside EQ? Like if I am level 1 and cast a heal it does not show me the value of the heal, would this log parser have this value somewhere or I only get what I can witness via the game? Asking for a friend who can't see DoT damage on green.
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