#21
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One of the great features about the red server is you don't need to pre-read an encyclopedia of rules, and rules made about those rules before you play.
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#22
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How about basement where there aren’t even any names? Can someone solo basement and claim it? That would be a soloer monopolizing group content which you said is a no-no. See this is where it gets difficult. How about this- does it matter how crowded a zone is at any given time? Is that something to take into consideration? The other side of the coin is that there’s other places for groups to exp too. It’s not like groups are running out of level appropriate camps to do. | |||
Last edited by Teppler; 06-01-2018 at 06:28 AM..
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#23
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#24
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I mean it's pretty clear through this discussion that solo, duo, trio have less rights than groups. And that's fine if that's the way it is. At the end of the day we are at the mercy of the staff. But lets just come out and say it. Solo, duo or trio people can be pushed around and out of content that they were holding if a group desires to take it from them in certain situations. And in the same way, it can't be done to groups. It sounds like you think not all GMs will rule that way but lets say 50% of them do. If you roll the dice and challenge groups as a soloer and 50% of the GMs disagree, you are going to get in trouble pretty quick. Maybe not the first occurrence but by occasion 3-4 the odds are you will be. | |||
Last edited by Teppler; 06-01-2018 at 06:51 AM..
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#26
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Do you guys not read? The link to the rules was already posted, and seems pretty clear.
https://www.project1999.com/forums/s...d.php?t=132299 That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up. Soloer/group is treated the same- if a "camp" is contested, you have to work to figure it out and compromise. Nobody get to "steal" a camp from someone who's already there, but nobody gets to tell someone/a group to fuck off if they are asking to share/contest the camps. Whoever was there first gets first dibs on the named spawn, but have to share the overall spawns if another group asks to. Not sure what's vague about this. | ||
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#27
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#28
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- This only counts for outdoor zones "You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down." - I would not expect a few minutes from anyone. I'd say if you got a full minute that would be very generous. If you are in an outdoor zone you can camp/claim 1 spawn and if you're duo or trio then each person can hold down 1 spawn only if they are 100% only killing that one mob. If you're killing pathers or other random shit while trying to camp that single spawn then you've forfeited the camp. If you are in an indoor zone then there are generally certain mobs associated with camps that are within proximity of the named. If you can burn the named but can't clear the trash and maintain the camp then you aren't camping it. If you can kill the entire camp but don't touch the trash then you are camping it. Actively camping and maintaining a camp are two key adjectives that are slightly open to interpretation. This is where player made agreements come into play. If 2 people are at odds on the camp rules then they should try to come to a mutual agreement even if the agreement is unorthodox. If no agreement can be made and a GM is involved then the GM can do whatever they want which may include neither person being able to camp that area for any given period of time. If you live by the lawyerquest then you will die by the lawyerquest. Typically certain guilds have reputations for being fair or sharing and so you work extra hard to share with them. Other guilds are turds and so you should not give one inch because you won't receive the same consideration. This makes camp ruling difficult for the unguilded but there is a guild for everyone out there.
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Server 1st <Rustle> Gkick
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#29
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You guys are trying to rationalize with a person who was one of those kids in class who keeps raising their hand to correct the teacher because they "know better". He tries to claim both heriophant and duke while not clearing ICGs or the other skeleton names and thinks that is legit because he had been there "for hours". Hate to break it to ya neckbeard Teppler, but that's not how camps work.
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#30
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Do you have to be on top of your 1 spawn or not as a soloer? Or 2 spawn points as a duo etc... Howling stones north has multiple valuable rooms, just like crypt. I've done the whole north wing and have kept all the spawns down too which is why I specifically asked and am using North Wing of Howling Stones as an example. You're absolutely right that everyone plays that way to interpret North as one camp and a soloer can claim it but through this topic it's being established that a group has a right to push you around in that situation because at the end of the day a solo person can be bogged down to only 1 spawn point. | |||
Last edited by Teppler; 06-01-2018 at 12:03 PM..
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