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  #1  
Old 04-23-2022, 07:49 PM
TomisFeline TomisFeline is offline
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Join Date: Jun 2016
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Default most underpowered class in game?

we know who is OP...

...who is the winner of the UP?

and why?
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  #2  
Old 04-23-2022, 07:55 PM
Ivory Ivory is offline
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Probably enchanters. All they can do is turn into ogres to pretend and be shamans, but it not fooling anyone.
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  #3  
Old 04-23-2022, 10:31 PM
starkind starkind is offline
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Underpowered at what?

Everything...? Sorta rangers. They can snare stuff all day tho.

Wizards aren't terrible ppl just don't understand the class real well or have any decent clickies.

Rogues and wars... tough to solo...without 250k in gear.

Druids at healing.
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  #4  
Old 04-23-2022, 10:42 PM
Bardp1999 Bardp1999 is offline
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If you took ports away from Druids they would easily be the most worthless, but as it stands I would have to vote Bard. Problem with Bard is its a very high effort class to play and the vast majority of P99ers are lazy as fuck so most Bards are completely worthless. Its either thinking playing mana song afk is a great contribution to the group, or they charm unnecessarily making kill time go up, or they break enchanter mez, or they are constantly taking damage by doing more of the above bull shit, or they have no idea how to group because they have swarm kited for 50 levels...and are just overall a pain in the ass to be around in-game honestly.
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  #5  
Old 04-24-2022, 12:12 AM
Fammaden Fammaden is offline
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Classic/Vanilla: Rogue

Kunark: Magician

Velious: Magician
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  #6  
Old 04-24-2022, 02:04 AM
DeathsSilkyMist DeathsSilkyMist is online now
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As mentioned before, it does depend on what situation you are talking about when saying "underpowered".

Soloing: Rogues

Grouping: Wizards

Raiding: Shadowknights

Overall Toolkit: Magicians

For soloing Rogues lose out. No class is worse at it in the game. The only way a rogue can solo decently well is with a lot of gear, or a lot of time and patience.

For grouping Wizards lose because of the stigma. They are probably the least likely class to get a group on P99. This isn't to say Wizards are bad at being in a group.

For raiding Shadowknights bring nothing to the table on P99. Lifetaps are completely nerfed, they aren't generally allowed to pull, guilds do not employ the harm touch zerging strategy, and they do not have any useful class specific spells/clickies/disciplines.

Toolkit-wise I agree with Fammaden. Magician's get an amazing kit for playing the game when all of the players on the server don't know anything about Everquest. This is because the summoned items they can produce are quite nifty, and basically keep your group where it needs to be. Players don't need to run back to town for food, bandages, etc. Sword of Runes is better than a Fine Steel Long Sword, so they can give under geared players OK weapons too. Their pet is powerful, which means they can handle themselves Solo or in a group. Unfortunately once everybody knows everything about the game, Necromancers have Magician's beat in every way, with the exception of CoTH. There is just no advantage to making a Magician on P99 other than CoTHing.

EDIT: There is one other good thing Magicians can do on P99, and that is level to 50 very quickly on a brand new server. So in the rare instance of starting fresh on a new P99 server, they are quite good as a character you can quickly level to 50 to start farming gear for your next character. This is because their pet is powerful, and they do not need to spend their very limited money on things like food, bandages, etc. They also do not need to rely on bone chips, which are heavily contested early on. They can just buy their spell reagents from the merchant with the money they are saving from summoned items.
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  #7  
Old 04-24-2022, 02:13 AM
Jibartik Jibartik is offline
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yeah going with ranger on this one too, nobody is thrilled the ranger showed up except the ranger.

I do think wizards at best are still pretty useless, but I respect them as players.
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  #8  
Old 04-24-2022, 06:14 AM
PatChapp PatChapp is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
As mentioned before, it does depend on what situation you are talking about when saying "underpowered".

Soloing: Rogues

Grouping: Wizards

Raiding: Shadowknights

Overall Toolkit: Magicians

For soloing Rogues lose out. No class is worse at it in the game. The only way a rogue can solo decently well is with a lot of gear, or a lot of time and patience.

For grouping Wizards lose because of the stigma. They are probably the least likely class to get a group on P99. This isn't to say Wizards are bad at being in a group.

For raiding Shadowknights bring nothing to the table on P99. Lifetaps are completely nerfed, they aren't generally allowed to pull, guilds do not employ the harm touch zerging strategy, and they do not have any useful class specific spells/clickies/disciplines.

Toolkit-wise I agree with Fammaden. Magician's get an amazing kit for playing the game when all of the players on the server don't know anything about Everquest. This is because the summoned items they can produce are quite nifty, and basically keep your group where it needs to be. Players don't need to run back to town for food, bandages, etc. Sword of Runes is better than a Fine Steel Long Sword, so they can give under geared players OK weapons too. Their pet is powerful, which means they can handle themselves Solo or in a group. Unfortunately once everybody knows everything about the game, Necromancers have Magician's beat in every way, with the exception of CoTH. There is just no advantage to making a Magician on P99 other than CoTHing.

EDIT: There is one other good thing Magicians can do on P99, and that is level to 50 very quickly on a brand new server. So in the rare instance of starting fresh on a new P99 server, they are quite good as a character you can quickly level to 50 to start farming gear for your next character. This is because their pet is powerful, and they do not need to spend their very limited money on things like food, bandages, etc. They also do not need to rely on bone chips, which are heavily contested early on. They can just buy their spell reagents from the merchant with the money they are saving from summoned items.
Every raid needs a mage or 2 for pull sticks and rods as well.
Very boring class,feel like a god until lvl 50. Pretty accurate assessment, but they also are a little tough on a fresh server for the first 2 months until the ocean of tears merchant is in game. At that point in the game,we are just worse wizards.
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  #9  
Old 04-24-2022, 07:05 AM
Jimjam Jimjam is offline
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What ever I play.
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  #10  
Old 04-24-2022, 07:19 AM
sajbert sajbert is offline
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Join Date: Jan 2019
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Controversial opinion: WAR

Pre-kunark WAR is just weak overall. Post kunark they still need a lot of gear and ideally raid-level equipment to perform in groups. Even then WAR lack a lot of utility in comparison to PAL or SK, the lack of snap aggro hurts as well. Finding a group is not always easy for this group-dependent class. Outside of heavy twinking they can't solo unless you're the type of player who's into self-flagellation.

The fact that a raid-equipped WAR with all the bells and whistles is a beast and that they eventually end up being a mandatory component in the majority of raids doesn't carry the class as a whole in my view.

I can see anyone rolling a DRU or RNG having a great time solo as well as in groups whilst also being able to farm plat and at the same time being welcome in raids. Heck, a RNG can even put out decent DPS once geared well. A DRU will always have POTG.

I can't see as many players having a good time with the WAR which it ends up as my pick for the most underpowered class in the game.
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