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#22
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EQ has a pretty steep learning curve, in particular compared to modern MOs. Back in the day when we were completely lost upon creation of our first char (not just geographically) we persisted. In part because there was not much option. Today there are plenty of options. So, maps in the newbie zones? Seems like there might even be some good in it.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 05-15-2011 at 04:44 PM..
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#28
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Yeah but the thing is, you're supposed to ask another player for help in-game if you can't figure something out. Then you learn and pass the knowledge along later on when someone else needs help. That was part of what made the game so strong: because community was inherently necessary.
For the time being, since the server population isn't staggering (but definitely doing well all considered), I do think I agree with the in-game mapping for newbie zones. But if the server population was double what it currently is, then I would think otherwise.
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#29
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i found this thread by searching for "young gay troll"
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#30
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I used to be ultra hardcore and had locs written down on a spiral notepad (one page for each zone), and used to spam a "/loc" button and head for it. Then EQ Atlas came along, and damn... those maps were the best thing that could go into a folder! The time Muse must have spent putting them together is unthinkable, and to this server at least they are still very relevant today. We owe him a few beers [You must be logged in to view images. Log in or Register.] | |||
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