#31
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Agil = Slightly effects AC. Sub 75 is a penalty, not a problem for you as a DE.
Dex = Procs. Not sure if self-procs use it as a factor. AC = mitigation from melee attacks HP's = obvious Stam = similar to hps Str = attack It kinda depends on what you want to do. If you are a classic grind group tank with a cleric then hps > all. If you are duoing melee mobs and not taking CH then AC is very handy. For reverse kiting AC is also nice in that those fear breaks will be less painful. Str will speed up your kills a bit but not nearly as much as haste or a good weapon. I'd stack AC and HPs whenever possible. Have enough str so you aren't always encumbered (hero bracer is a solid cheap add). If fashionquesting some Dark Forge and the cheap Blood Ember slots, hp rings, etc. And if it's not already obvious for 200p a nerfed circlet of shadows is awesome. It works 25 levels before the BE Bracer and is a faster cast. | ||
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#32
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Circlet of shadows also work 5 lvl earlier than your spell... Meaning you can already use it at 27 even through you do not get gather shadow before 30
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#33
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#35
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Prenerf cos is great and a gamechanger, but the nerfed one is cheap and is a great clicky to get
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#36
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#38
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As far as Dex goes, I have parsed all kinds of weapons on my SK and I can tell you that DEX will also affect how often you land your melee hits. At 60, I'd say that max DEX gives me about 20 more DPS depending on weapon.
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#39
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#40
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The easiest way for me to test was with my Great Spear of Dawn. The high delay and lower skill cap makes it easy to see how much the extra dex is affecting me. In that situation, it's obvious enough I can see it in the white damage without a parser.
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