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#41
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https://www.graffes.com/forums/showt...l=1&styleid=51 Quote:
http://web.archive.org/web/200101231...ML/000930.html Quote:
Either way, pretty good evidence it was a thing, up to powers that be if this has 'exploit' written all over it and how to manage it. I think it would be cool to implement, especially if those 22 mob traps trigger at once in DN!
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||||||
#42
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True if big.
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#43
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Bump for Green and no all-mage Naggy/Vox kills.
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#44
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I totally remember this mechanic (extra NPCs standing there waiting for their turn to attack), but I really wanna say it was added after Luclin release.
I leveled in Blackburrow in 2000 and I remember people getting insta-gibbed by the trains, like in a split second (man, these were the days...). | ||
#45
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I think it's useful to separate the two theories in this thread:
1) That only 4 pets could attack a mob: this is pretty well evidenced for existence and eras 2) That only 3 or 4 NPCs in a train would attack a PC: not so sure about if, and when | ||
#46
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For some reason I remember it being 4, not 3. it was pretty funny because they'd do default animations while they waited. I especially remember the solb kobolds howling like cute little puppy dogs. The non-attacking ones could still cast spells/use other non-melee abilities from what I recall though.
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#47
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Earliest reference I've found to the 4 pet limit was a Shaman commenting on a Kunark beta spell list on castersrealm. That proves it was in Vanilla EQ but I don't see any references any further back than that yet.
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#48
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This is amazing. I do recall this effect when pulling in open areas, and once four had agroed any additions would path away (still running) as if they were affected by flash of light. Once party members got on the hate list, or if one of the 4 that were on me were killed, others from the pull would rush to fight.
I'm not sure I can add more data than has been shared here, and that set of posts by Rygar was a very interesting read. I appreciate what the community is doing to bring this launch back from the past!
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-Glasken, coming out of retirement for Green99
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#49
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I found more evidence of this 4-mob limit in the eqbards mailing list:
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#50
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If this is implemented, I look forward to attempting to 6 man Vindi by sticking 4 green giants on each person prior to engage and using group CHeal while he stands there unable to attack anything. Avatar of War may also work with the same setup and a lot of Wort Pots.
I am....not sure this is a good idea. It will definitely mix things up a lot if done though.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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