Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 12-27-2020, 10:50 PM
Thulian Thulian is offline
Banned


Join Date: Dec 2020
Location: World 1-11
Posts: 393
Default

tons of room on red, lets see how good you guys really are at everquest

Tip: Most of you are hot garbage and would not make it out of crushbone
  #82  
Old 12-27-2020, 10:51 PM
reznor_ reznor_ is offline
Fire Giant

reznor_'s Avatar

Join Date: Feb 2017
Location: West Coast, USA
Posts: 539
Default

Quote:
Originally Posted by Thulian [You must be logged in to view images. Log in or Register.]
tons of room on red, lets see how good you guys really are at everquest

Tip: Most of you are hot garbage and would not make it out of crushbone
LOL like EQ pvp is a metric of being good. You're garbage -- Jesus Christ
__________________
  #83  
Old 12-27-2020, 10:56 PM
Ripqozko Ripqozko is offline
Planar Protector


Join Date: Jul 2018
Posts: 1,819
Default

Quote:
Originally Posted by Thulian [You must be logged in to view images. Log in or Register.]
tons of room on red, lets see how good you guys really are at everquest

Tip: Most of you are hot garbage and would not make it out of crushbone
no one plays red, hope that helps.
  #84  
Old 12-28-2020, 12:48 AM
titanshub titanshub is offline
Sarnak

titanshub's Avatar

Join Date: Dec 2013
Posts: 289
Default

Quote:
Originally Posted by mcoy [You must be logged in to view images. Log in or Register.]
Simple - corpses 51+ no longer return xp on rez. Same 3 hour timer for rez, it just only ports you to your corpse. Adjust level limit as necessary.

-Mcoy
I 100% endorse this plan.
__________________
Sincerely,
His Lizardliness, Spacepope the first. - 60 Leezard Grandmaster
~ Proud Former Leader of <Kittens Who Say Meow> ~
  #85  
Old 12-28-2020, 12:39 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
Planar Protector

Yumyums Inmahtumtums's Avatar

Join Date: Sep 2013
Posts: 2,073
Default

Green should have a classic timeline then accounts that are of age should move to blue. Accounts on blue should stay for 2 years so you can enjoy your character and finally, when the 2 years is up you get moved to red. If you still want to play your character you gotta fight for it.
__________________

Yumyums Inmahtumtums - 59 Shaman
Lemonspoon Icebeaner - 52 Enchanter
Yumyums Inmahtumtums - 60 Enchanter
  #86  
Old 12-28-2020, 08:28 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,198
Default

Quote:
Originally Posted by mcoy [You must be logged in to view images. Log in or Register.]
Simple - corpses 51+ no longer return xp on rez. Same 3 hour timer for rez, it just only ports you to your corpse. Adjust level limit as necessary.

-Mcoy
Agreed. Higher levels should fear death, instead it's just an inconvenience of lost buffs and raid momentum. If ever implemented, pullers would have to receive more DKP to compensate though. Also training other groups / wiping other guilds would be too tempting for some to resist.
  #87  
Old 12-28-2020, 08:39 PM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Quote:
Originally Posted by mcoy [You must be logged in to view images. Log in or Register.]
Simple - corpses 51+ no longer return xp on rez. Same 3 hour timer for rez, it just only ports you to your corpse. Adjust level limit as necessary.

-Mcoy
The diehard hardcores who are really into p99 will still get up there. So will their friends. The more casual player will get pushed down further and require more. I remember running through the wakening lands after launch (in original era) and players were complaining about finishing up content already.

This can only be increased now that gaming is not just a hobby but a job, a job for a lot of people. They are at home all day playing games while you are at a public job. When full time streamers complain about people playing too much...
  #88  
Old 12-30-2020, 04:16 PM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

https://hardforum.com/threads/golden...2005028/page-3
[You must be logged in to view images. Log in or Register.]
  #89  
Old 12-30-2020, 09:51 PM
Morikaidin Morikaidin is offline
Decaying Skeleton


Join Date: Mar 2018
Posts: 4
Default

So here's an idea that tries to handle both loot bottlenecks and too many 60s at one time.

Make two merchants. One has some legacy / hard to get items in stock, like really hard parts of Epics, manastones, dragon / dungeon loot, whatever. Each item has a cost, but the cost is in souls.

The other merchant is a Sacrificer.

Sort of like the necro sacrifice spell, the Sacrificer will grant one soul to your account for the permadeath of one of your level 60 toons.

So say you got a guy who really wants that Fungi / Torpor / Manastone / Whatever. Let's just say it's a Rubi BP (why? who the hell knows?). Cost, 4 souls. So he can actually get it without being a guild bitch for ten thousand years, he just has to level 4 toons to 60 and sacrifice them all, then log in his shammie and claim the item from the merchant.

Lastly, make all these merchant items NO DROP, so they can't saturate the market.

I think this gives a route to certain items to ppl who would never otherwise be able to get them, take up the time of neckbeards, reduce the number of 60s, make raiding more about the challenge and less about the pixels, and lower the absurdly unattainable market value of these items.
__________________
Quote:
Originally Posted by magnetaress View Post
admit it i am an apex forumdwealler and u cant achieve this level of FQ without chemicals this nerd holds no flame
  #90  
Old 12-30-2020, 10:14 PM
kaizersoze kaizersoze is offline
Sarnak

kaizersoze's Avatar

Join Date: Jan 2017
Posts: 392
Default

Quote:
Originally Posted by Morikaidin [You must be logged in to view images. Log in or Register.]
So here's an idea that tries to handle both loot bottlenecks and too many 60s at one time.

Make two merchants. One has some legacy / hard to get items in stock, like really hard parts of Epics, manastones, dragon / dungeon loot, whatever. Each item has a cost, but the cost is in souls.

The other merchant is a Sacrificer.

Sort of like the necro sacrifice spell, the Sacrificer will grant one soul to your account for the permadeath of one of your level 60 toons.

So say you got a guy who really wants that Fungi / Torpor / Manastone / Whatever. Let's just say it's a Rubi BP (why? who the hell knows?). Cost, 4 souls. So he can actually get it without being a guild bitch for ten thousand years, he just has to level 4 toons to 60 and sacrifice them all, then log in his shammie and claim the item from the merchant.

Lastly, make all these merchant items NO DROP, so they can't saturate the market.

I think this gives a route to certain items to ppl who would never otherwise be able to get them, take up the time of neckbeards, reduce the number of 60s, make raiding more about the challenge and less about the pixels, and lower the absurdly unattainable market value of these items.
wouldnt people just swarm kite bards to 60 for SoDs, rare epic items etc..? I dont think it would take nearly as much time as you think it would.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.