#21
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I think chardok was the main reason, iirc the nerf and the revamp came in at the same time.
Are people AOEing fear/hate on TLP? It's raining tradable planar armor over there in mischife so I figure, but also theres a ton of players and they all may be smashing up there idk. | ||
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#22
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I think it could make sense to put in a higher ae limit for spells than for songs.
How many mobs were in each pull in those chardok groups, anyway? A 50 mob limit might return some general usefulness without making ae* power-levels the meta way to xp. *edited chardok to ae here. | ||
Last edited by Vivitron; 06-11-2021 at 01:42 PM..
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#23
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I'm agreeing with the OP - No energy wasted here. | |||
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#24
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This same philosophy is how they approached clickies with raid targets. Instead of just increasing recharge cost and making raid targets immune to the clickies/effects... they increase cast times and modify usability for everyone. Example, nerf root net insta cast and screw over mages (or anyone else) that might actually use those for intended life saving purposes.... because they're being used for aggro and it "wasn't intended". No one, except the original devs know the intentions and I don't get the hubris and contempt for playing a game how it was originally designed. I think if you have a problem with that, perhaps you are the people that should not be playing this game. Now I do appreciate the issue of not having 24/7 support.... so I do fully support severe disciplinary action. This game is 20 years old and you should be adults. Act like it and, as Justin pointed out follow the PNP. Geez. | |||
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