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  #1  
Old 05-28-2016, 01:29 PM
Pufferfish Pufferfish is offline
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Default Nullify Magic vs Annul Magic

I was testing the cancel magic line of spells on myself. What I've noticed is...

.. Cancel Magic (lvl 19) Remove 1 buff
. Nullify Magic (lvl 44) Remove 2 buffs
... Annul Magic (lvl 55) Remove 2 buffs


It seems that Nullify Magic and Annul Magic do the exact same thing. Can anyone explain to me why I would want to use Annul Magic over Nullify Magic?
  #2  
Old 05-28-2016, 01:45 PM
Erati Erati is offline
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more dispell counters for stronger things that need to be removed i think
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  #3  
Old 05-28-2016, 01:47 PM
Jimjam Jimjam is offline
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Funnier name.

Annul magic also has a quicker cast time, and I suppose may remove more 'buff counters' per 'remove buffs'.
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Old 05-28-2016, 05:06 PM
myriverse myriverse is offline
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Nullify

1: Cancel Magic (4)
2: Cancel Magic (4)

Annul

1: Cancel Magic (9)
2: Cancel Magic (9)

Those numbers in parentheses refers to the potency of the removal. This goes against the potency of the spells.
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  #5  
Old 05-30-2016, 01:13 PM
Jimjam Jimjam is offline
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Remind me how the counters thing works.

A 'remove 4 counters' effect would remove 4 counters from every buff (starting from the top) until either a buff is removed or there are no more buffs to remove counters from?
  #6  
Old 05-30-2016, 01:35 PM
NegaStoat NegaStoat is offline
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The thread on how this was fixed is here, Jimjam

http://www.project1999.com/forums/sh...er+enchantment
  #7  
Old 05-30-2016, 05:24 PM
Jimjam Jimjam is offline
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Thank you kindly Weasel!

PS Haynar is a champ.
Last edited by Jimjam; 05-30-2016 at 05:30 PM..
  #8  
Old 05-31-2016, 12:18 AM
Cecily Cecily is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
The thread on how this was fixed is here, Jimjam

http://www.project1999.com/forums/sh...er+enchantment
Not sure if fixed is the right word. Dispells being able to skip buffs is just broken.
  #9  
Old 05-31-2016, 11:04 AM
Izmael Izmael is offline
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Quote:
Originally Posted by Hackattack [You must be logged in to view images. Log in or Register.]
*There are still some issues that cause dispells to skip buffs though. Mostly due to poor buff management. I've found that the biggest culprit is letting buffs jump slots during rebuffing. This causes them to visually appear in the UI in one slot but actually be in a different slot when dispels start flyin in, which makes dispel appear to jump slots. If you always click off buffs before reapplying it clears up a ton of the dispel issues people complain about.
This sounds like a bug to me ?
  #10  
Old 05-31-2016, 11:23 AM
Luminious Luminious is offline
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Quote:
Originally Posted by Hackattack [You must be logged in to view images. Log in or Register.]
...
[Buffs] visually appear in the UI in one slot but actually be in a different slot [server side], which makes dispel appear to jump slots. If you always click off buffs before reapplying it clears up a ton of the dispel issues...
I just tested this out and confirmed this to be correct.

Starting buff order in UI (client side) and server side:
Slot 1 - See Invis
Slot 2 - DS
Slot 3 - Arch Shielding

Clicked See Invis buff to drop; slot in UI now open, recast Arch Shielding moved in UI from Slot 3 to Slot 1.
Buff order in UI is:
Slot 1 - Arch Shielding
Slot 2 - DS
Slot 3 - See Inviz

Buff order on server side is still original order:
Slot 1 - See Invis
Slot 2 - DS
Slot 3 - Arch Shielding

Casting Nullify Magic drops DS and See Inviz and not Arch Shielding. The order Nullify worked on was exactly what is on server side.
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