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  #21  
Old 12-04-2019, 01:51 PM
bigjeff100 bigjeff100 is offline
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Ugh, this community is getting worse....
  #22  
Old 12-04-2019, 01:52 PM
kjs86z kjs86z is offline
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If you honestly believe its worth putting in that much time to camp a manastone...

...yikes.
  #23  
Old 12-04-2019, 01:53 PM
azeth azeth is offline
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In middle school my math teacher had us flip a quarter 100 times to prove itd come up very close to 50-50. My results though were more like 85-15 and he scolded me for lying. Probabilities man... They fucked
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  #24  
Old 12-04-2019, 01:59 PM
Freakish Freakish is offline
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Quote:
Originally Posted by Llandris [You must be logged in to view images. Log in or Register.]
It's a rant because the % chance to drop hasn't been touched in 9 years.
Don't lie. https://www.project1999.com/forums/s...68&postcount=6

It was touched in 2012!
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  #25  
Old 12-04-2019, 02:03 PM
kjs86z kjs86z is offline
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Quote:
Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
Meditate regens ~21 mana per tick at 60

One tick is 6 seconds, 10 ticks per minute, 600 ticks per hour

Manastone regens 20 mana instantly, at a cost of 60 hp, in the old world only


A manastone camp is, very conservatively, 30 hours.

In 30 hours, you can meditate 378,000 mana

To get 378,000 mana from a manastone, you need to click that manastone 18,900 times, and that's just to break even with your hours spent camping it.


Fuck that camp and fuck that item, not worth the effort.
This ramps up to 30,000+ clicks with a less conservative expected camp time.
  #26  
Old 12-04-2019, 02:07 PM
Kayso2 Kayso2 is offline
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Quote:
Originally Posted by WaffleztheAndal [You must be logged in to view images. Log in or Register.]
Nice, working as intended and working well.
I really think this is a deep state-funded experiment aimed at thinning the population of QAnon/Incel Magatards.

I want to express my appreciation in advance to any of you that take yourselves out of the gene pool by camping pixels until you stroke out. Even if you're not doing it for the right reasons, you're still taking one for the team. Bravo!
  #27  
Old 12-04-2019, 02:20 PM
WizardEQ WizardEQ is offline
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Quote:
Originally Posted by 1asdfasdf1 [You must be logged in to view images. Log in or Register.]
30 minute respawn, 5% chance of dropping, you do the math. It should be about 1 drop per 2 days, so something like 75 stones total will drop per server until the patch. [You must be logged in to view images. Log in or Register.]
28 minute respawn. So in one day (24 hours), there will be approx. 51 EEs (24*60/28). At a 5% drop rate, this is 0.05*51 = 2.57 manastones per day.

As for the OP comment, there is a slight chance that a stone does not drop in any 53 hour period. The calculation is (1-0.05)^(53*60/28) = 0.00295 = 0.3% chance.
  #28  
Old 12-04-2019, 02:25 PM
Erati Erati is offline
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Quote:
Originally Posted by WizardEQ [You must be logged in to view images. Log in or Register.]
28 minute respawn. So in one day (24 hours), there will be approx. 51 EEs (24*60/28). At a 5% drop rate, this is 0.05*51 = 2.57 manastones per day.

As for the OP comment, there is a slight chance that a stone does not drop in any 53 hour period. The calculation is (1-0.05)^(53*60/28) = 0.00295 = 0.3% chance.
spawn rate is closer to 50-50 than 60%

at least from whats been reported, is it confirmed 60% spawn chance?

certainly never felt THAT common, many times 4+ hours of only frogs.
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  #29  
Old 12-04-2019, 02:38 PM
Teppler Teppler is offline
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What else is there to do classic end game?
  #30  
Old 12-04-2019, 02:42 PM
WizardEQ WizardEQ is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
spawn rate is closer to 50-50 than 60%

at least from whats been reported, is it confirmed 60% spawn chance?

certainly never felt THAT common, many times 4+ hours of only frogs.
I was assuming the "5%" took that into consideration. If there is a 60% spawn with a 5% drop, then we should be using something closer to 3%. However, from everyone continuously being on the /list, I've been told that about 2 stones drop per day. So I'm guessing the 5% takes into consideration the 50 or 60% spawn chance.

It may be that it is 60% with an 8% drop rate. This produces a 4.8% probability of a stone every 28 minutes, which is really close to the 5% stated earlier.

Can anyone produce better spawn and/or drop rates?
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