#11
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ZEMs should fluctuate every week to balance dungeon populations. They were briefly used that way on live, but there aren't good records of how or when that happened. So we're stuck with a situation that makes zero sense when you factor in an extremely knowledgeable player base.
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#12
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Befallen has one of the highest ZEMs in the game. It has been busy enough on green but the huge ZEM doesn't exactly draw a lot of people there on blue.
Its a cool zone too.
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#13
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Well sir actually you can lvl 18-50 in Highkeep faster than upper/lower Guk and make more plat plus vendor/bank in zone. But I see your point would be fun to see people going to obscure zones chasing the weekly zem.
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#14
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I was in Befallen earlier tonight and the XP was awesome. When we could even zone in, because a wandering Ghoul was completely preventing anyone from moving past the first room.
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#15
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I think an EQ server with drops shuffled around and ZEM based on difficulty would be a lot of fun if you could get a population around it.
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#16
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Quote:
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#17
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Quote:
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#18
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Quote:
Befallen feels like a dungeon that was designed by someone who wants their dungeons to be "realistic" - a dank hole in the ground that you don't enjoy, risk life and limb in, and come out with 12 silver and a rat ear. | |||
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#19
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Agree. Please change the experience players get for going to random zones on random weeks and balance out Norrath !!
Don't even tell people which zone has the increased exp, just make players adventure worldwide and kill stuff to find out hahaha Decrease exp in overpopulated zones pleaseeee | ||
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#20
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Sadly we've known forever that it's like this. I've always believed that ZEMs need a good revamp. Should they be removed entirely? Most people will say dungeons are harder so they deserve a higher EXP bonus. But dungeons are also where most of the loot comes from, so is that bonus enough? IMO the ZEMs should be going to the dungeons no one goes to because the loot is crap.
But another major problem is the amount of the ZEMs. Why on earth would certain zones give like DOUBLE EXP? That's a bit too steep. The EXP bonuses should be nowhere near that high. I have to ponder what SOE was thinking with the zones they chose to give EXP bonuses. Guk and Solusek make you think they gave it to the biggest most twisting and confusing dungeons. But then they go and give it to Unrest, one of the smallest zones in the game and simplest dungeon layout - and it's outdoor anyway. ;\ TLDR: ZEM is one of EQ's largest failures.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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