#11
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Just some of the things that the EQ Devs admitted were mistakes, described as bugs, and/or removed as game breaking: Circlet of Shadow Manastone Guise of the Deceive Thex Dagger Hybrid/class experience penalties Egg Shaped Pumice Restrictive Epic Quests (later implemented to allow more people access) Timorous Deep binding Locket of Escape Charming giants in Kael to act as tanks on bosses Moving Plane of Mischief to Eastern Wastes Shissar Apothic Staff Donal's BP (20s and 30s versions, before they added the 7.5 buff part making it worthless) Velious Cleric BP's having CE as the right click effect (later changed to Mark of Karn) What about unfinished quests? What about quests that were broken/incomplete until after Luclin? Should those be fixed from the beginning? Should tradeskills recipes implemented by the end of Velious be fully available from Day 0? What about stuff that wasn't added until after Luclin/PoP, it should coincide with some of the cultural released pre-Luclin, but for whatever reason was delayed in implementation. If we look to determine what EQ should have been, we will have a wide variety of opinions about what should have been from the beginning rather than fixed along the way. | |||
#12
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Because a community discovered it later doesn't mean that it they wouldn't have fixed it sooner.
Defending a summoned only damage spell effecting non summoned targets is a total face palm. I also point to another bugged proc, the paladin epic. Do you really want that in too? [You must be logged in to view images. Log in or Register.] The manastone was never removed entirely from the game, neither was the prenerf cos. So, no, they are fine here. There's bugs and then design changes and item nerfs. Bugs DO NOT belong! Not to mention this is an end of Kunark era fix to a bug. Quote:
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Last edited by Nirgon; 08-23-2012 at 04:40 PM..
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#13
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If anyone has facts through links feel free to post them. Just posting blocks of words from your memory won't cut it to argue.
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#14
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#15
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That doesn't sound like a bug fix so much as a mechanics change. "We have altered pets to be regarded as PCs instead of NPCs when proccing weapons. Of note, this change also has the result of causing procced effects to function for them just as they would a PC, i.e. only taking effect on certain mob types."
Not that I disagree with you that it seems a bit off from a common sense standpoint for an NPC to be able to use Dismiss Summoned or some other such effect on non-summoned creatures, but this is a game where I can carry 8 rusty halberds in any one of 8 large sewing kits I happen to be carrying on my person and not have it at all interfere in my ability to swing a sword. Common sense doesn't exactly operate on its' strongest footing here. XD Though as you've noted, the final say on what to make of this comes down to the peoples in charge of doin' the fixin'. | ||
Last edited by Morrale; 08-23-2012 at 04:36 PM..
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#16
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Regardless of trying to eliminate common sense from the argument. There are Kunark patch notes right there.
Show me the one where they say it is intended again / when it was implemented intentionally? Do you think it should be removed in Velious then? | ||
Last edited by Nirgon; 08-23-2012 at 04:45 PM..
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#17
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Apparently your intentions are just to try and get banned (as is a post you have elsewhere), however if you have to ask when it was implemented after seeing when it was supposedly altered in your patch notes the answer should lie within your "common sense" and remain simple.
It was implemented intentionally upon release... dummy. | ||
#18
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It's not my job to prove that it was intentional. It's yours to prove that it was unintentional. That's what bug fixin' is all about. Prove beyond the shadow of a doubt that something isn't functioning properly, then bring it to attention. All I am offering is that there is room for interpretation of what you've posted, which means that more evidence to assert your position should be provided if possible.
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Last edited by Morrale; 08-23-2012 at 04:46 PM..
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#19
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K patch notes show it should be removed in Kunark. Please leave this thread for Nilbog and Kanras.
This SHOULD be in though and I think is: Quote:
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Last edited by Nirgon; 08-23-2012 at 05:04 PM..
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#20
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Pet dual wielding here is not the same as classic, though it used to be. Prior to the nerf patch, pet dual wielding matches what I remember from Live and the info from eqsummoners- that's not really important any more though. It was nerfed on P99, apparently for balance reasons, on 4/17/11:
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It's worth noting that the game was patched for pet to proc Sword of Runes on anything some time in between those two. I don't recall exactly when and I didn't find it with the quick searches I did. Nirgon, note that I went into the P99 patch history to see how and when things got the way they are. It's great! Try it. | ||||
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