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  #31  
Old 01-25-2013, 03:38 PM
Treats Treats is offline
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I'm sure Mage Swords will probably be fixed when Velious releases.

It was done a week before then, use a little common sense.

If you want to post a bug about 2h SK bash then make another thread, christ.
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  #32  
Old 01-25-2013, 03:40 PM
Nirgon Nirgon is offline
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They must.... choose.

[You must be logged in to view images. Log in or Register.]

Imo just fix an obvious damned bug but I make things up all the time or so I'm told.
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  #33  
Old 01-25-2013, 04:37 PM
Treats Treats is offline
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It was already stated in this thread that it was not a bug, it was a function of how pets worked.

Quote:
Random-effects on weapons carried by pets will now behave as if the pet is a player character rather than an NPC. The change last patch reduced them to a rate below player characters. As part of this patch, target-specific random effects will only work if the target is the intended type. For instance, a weapon that processes 'Dismiss Summoned' will only 'go off' on a summoned NPC instead of everything.
Pet acted as an NPC before.

Pet acted as a player character after.
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  #34  
Old 01-25-2013, 04:50 PM
Nirgon Nirgon is offline
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Ok right, but you can only have one or the other and I'd lead it up to the content head (Nilberg) to decide which stays and which goes per the same patch notes where BOTH changes occur.

Epic bash or mage swords.

I think its going to be pretty obvious the SK bash will stay.

You guys are also, as far as I can tell, on the "end of Kunark" time line. I haven't seen a thread recently where its been stated "we're not far enough into Kunark yet".

I like the point you're making, but I know CYA wording when I see it (in the patch notes, not you, bud) and am not swayed. I'm sure this change really ticked off some mages on live and that's how they addressed it.

And again, as a content dev, I'd leave it to him to decide how he changes pets to work. This does have PvP implications regarding their resists, but I'll await the p99 notes regarding this before any commentary in that bug section.. if any are needed.
Last edited by Nirgon; 01-25-2013 at 04:53 PM..
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  #35  
Old 02-01-2013, 02:45 AM
Silo69 Silo69 is offline
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nigron confirmed mad about a positive bug that is not going to be changed because it is in deed classic.... removing it would make it "not classic"

sorry kiddo they are not gonna nerf everyones fun

i did enjoy how dev's here made a change to how pets responded to fine steal daggers having next to 0 delay when server opened....should of stayed in, but then again it took them a year to nerf chanters over powered charm of red con mobs full duration with little to no +cha gear....

i say leave it in till vel is released, even if we are at the "end of the time line" you cant start fixing stuff till SoV goes live... if its not live, its classic brojam
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  #36  
Old 02-04-2013, 12:22 PM
Nirgon Nirgon is offline
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I'll settle on Velious development being more important. Blue will hit 1200+ and with all of Velious's zones and content, it will be a nice little play ground that can easily hold that many.
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  #37  
Old 09-03-2013, 04:03 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
http://www.tski.co.jp/baldio/patch/20001129.html


Evidenced here, it should not be in the game on either server.
bump.

SK being able to bash with epic + no more swords proccing on non-summoned are in the same patch note.

Quote:
Random-effects on weapons carried by pets will now behave as if the pet is a player character rather than an NPC. The change last patch reduced them to a rate below player characters. As part of this patch, target-specific random effects will only work if the target is the intended type. For instance, a weapon that processes 'Dismiss Summoned' will only 'go off' on a summoned NPC instead of everything.
Quote:
Made final positive modifications to several Epic Quest rewards. Included in these changes: the SK weapon will now allow you to bash while carrying it.
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  #38  
Old 09-03-2013, 04:47 PM
Potus Potus is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
That's the game that the devs are having to play here: 1) build a server following the EQ timeline as it was, or 2) build a server according to how EQ should have been.

Just some of the things that the EQ Devs admitted were mistakes, described as bugs, and/or removed as game breaking:

Circlet of Shadow
CoS really wasn't gamebreaking considering they put an identical AA in later. The Coterie Mask of the Dead definitely was.
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