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  #41  
Old 12-24-2019, 06:47 PM
Palemoon Palemoon is offline
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Hopefully will see a more classic ZEM list for new red99.
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  #42  
Old 12-24-2019, 11:23 PM
Ashenden Ashenden is offline
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Greal was just the beta, Greal 2 will be the real deal.
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  #43  
Old 12-26-2019, 08:01 AM
Brocode Brocode is offline
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so the xp is faster than it supposed to be? damn i guess im not hardcore anymore, because felt REALLY slow on actual ZEM. Nice find tho.
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  #44  
Old 12-29-2019, 06:29 AM
apeBits apeBits is offline
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Please tell me this is coming for the January patch. I'd love to see the ZEMs restored to their classic values, and the "hot zone" ZEMs removed completely. They were out of era, and were supposed to randomly rotate anyway. What we have on P99 is a Luclin era hot zone rotation frozen in time.
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  #45  
Old 01-01-2020, 02:13 AM
Asteria Asteria is offline
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Bump

Make Norrath Great(ererrrererest) Again!
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  #46  
Old 01-01-2020, 02:24 AM
Dolalin Dolalin is offline
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There will be a patch in two days supposedly, maybe at least wait for that before you start bumping things [You must be logged in to view images. Log in or Register.]
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  #47  
Old 02-21-2020, 02:41 PM
Ezrick Ezrick is offline
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No way SolA didn't have a higher xp level LONG before Jan 2002. Kedge Keep as well. I think you need to go back MUCH farther and look just a couple of months or so after launch. XP modifiers were increased in all dungeons and the death penalty was halved specifically because no one would go into dungeons. The entire player base was huddled at zone lines. (Don't forget there were no clerics high enough to res you either).

My guess is that is where the base XP for dungeons increased to 100.
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  #48  
Old 02-21-2020, 02:49 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
No way SolA didn't have a higher xp level LONG before Jan 2002. Kedge Keep as well. I think you need to go back MUCH farther and look just a couple of months or so after launch. XP modifiers were increased in all dungeons and the death penalty was halved specifically because no one would go into dungeons. The entire player base was huddled at zone lines. (Don't forget there were no clerics high enough to res you either).

My guess is that is where the base XP for dungeons increased to 100.
I'm not sure who you're talking to, but have a look at this list.

https://www.project1999.com/forums/s...0&postcount=24

This is what I propose as the closest to classic that evidence can substantiate. It has Kedge at 100 from launch and Sol A gets its boost in Jan 2001.

All dungeons had a 5 zem bonus from the very first time people started computing the values, so it was probably always there. And I've allowed for that.
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