#1
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Coldain Ring War (10)
So there are currently two major issues with the Coldain Ring War which somehow no one has reported yet, and one minor issue that I need to investigate a bit more.
1. During the final Phase of the event, it is the prevailing strategy of most guilds to kite the two High Priests of Zek that spawn with each wave, essentially cutting down the number of mobs that spawn and need to be killed quite a bit. This is incorrect behavior. Every other giant that spawns in this event has the correct functionality where it will continue pathing unless engaged by a player in their Melee range. 2002 Allakhazam Quote Quote:
In actuality you should be seeing: 7 Waves spaced at 3 minutes in Phase 1. 6 Waves spaces at 4.5 minutes in Phase 2. 5 Waves spaced at 6 minutes in Phase 3. A very good write up to this event was posted in January of 2019 on Allakhazam, and the timings posted in the write up roughly reflect what I’ve written above and match my Al’Kabor logs. 3. The final wave of the first phase should spawn two waves simultaneously at different locations. I will have to check my logs to see if I have any near era confirmation that this existed or if it was some bug introduced to the script later on.
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#2
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i dont know, but in an event of loss they say all Thurgadin will be dead for 24 hours, never seen that happen here (post classic era?)
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