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  #11  
Old 05-12-2014, 04:46 PM
Velerin Velerin is offline
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One thing I realized as a mage if I add a low level guy (can pretty much just be afk or buff here and there) and get more exp per kill than if I solo with pet taking >50% of hp (pretty much always as a mage). Nice alternative to having to kill your pet every fight.

i.e. add someone much lower than you but still gets exp. You essentially give them free exp while you're getting close to full exp w/o killing pet
  #12  
Old 05-12-2014, 05:07 PM
r00t r00t is offline
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Yea right now you can put whatever input you want into it, as data sanitation isn't really necessary. "It is coded for best case scenario and nothing more. Fine for a tool of this sort, IMO."

However I will create a patch for the level check code either tonight or tomorrow. It could be convenient for lower levels to see if adding someone to their group will cause someone not to get exp.
  #13  
Old 05-13-2014, 01:06 AM
r00t r00t is offline
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Fixes
--------------------
* Added the level range checks
* Added individual reset buttons
* You can now only select valid race/class combos which makes picking easier

New version still hosted at: http://rantsandflames.com/xpcalc/
  #14  
Old 05-13-2014, 01:14 AM
bubur bubur is offline
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So if I play a troll/sk and my friend plays a halfling/rogue will we level at the same rate if we are always in a group?

I always knew the hybrids shared the penalty in a group, but does that apply to race as well?

Relevant to my current interests.
  #15  
Old 05-13-2014, 02:27 AM
Ciroco Ciroco is offline
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This calculator assumes that all group members obtain the same percentage of exp per kill, regardless of total experience. It makes sense based on the way the wiki describes group experience distribution, but go group with a wide range of levels/classes and you'll see that that's not true.
  #16  
Old 05-13-2014, 03:17 AM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by r00t [You must be logged in to view images. Log in or Register.]
Fixes
--------------------
* Added the level range checks
* Added individual reset buttons
* You can now only select valid race/class combos which makes picking easier

New version still hosted at: http://rantsandflames.com/xpcalc/
nice
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  #17  
Old 05-13-2014, 08:43 AM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
So if I play a troll/sk and my friend plays a halfling/rogue will we level at the same rate if we are always in a group?
Yes, until the velious patch that removes hybrid penalties. Race penalties will stay and they will not be shared.
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  #18  
Old 05-13-2014, 10:15 AM
r00t r00t is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
This calculator assumes that all group members obtain the same percentage of exp per kill, regardless of total experience. It makes sense based on the way the wiki describes group experience distribution, but go group with a wide range of levels/classes and you'll see that that's not true.
I think that is perception bias, and the wiki is accurate, based on my own experience.

Take for example when Pimento and I levelled up together. We were a barbarian shaman and a human paladin. As a barbarian, I had a 5% exp penalty, and as a paladin, she had a 40% exp penalty. Our base xp for a level 1 is 1000 XP to level. So I needed 1050XP and she needed 1400XP. In order for us to stay the same level as we grouped together without me out levelling her, she would need a bigger split of every mob we kill: 1400/(1050+1400)=57.1% to my 1050/(1050+1400)=42.9%. The calculator reflects this.
Last edited by r00t; 05-13-2014 at 12:22 PM..
  #19  
Old 05-13-2014, 03:03 PM
Shannacore Shannacore is offline
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good job bab
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  #20  
Old 05-13-2014, 03:38 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by r00t [You must be logged in to view images. Log in or Register.]
I think that is perception bias, and the wiki is accurate, based on my own experience.

Take for example when Pimento and I levelled up together. We were a barbarian shaman and a human paladin. As a barbarian, I had a 5% exp penalty, and as a paladin, she had a 40% exp penalty. Our base xp for a level 1 is 1000 XP to level. So I needed 1050XP and she needed 1400XP. In order for us to stay the same level as we grouped together without me out levelling her, she would need a bigger split of every mob we kill: 1400/(1050+1400)=57.1% to my 1050/(1050+1400)=42.9%. The calculator reflects this.
Yeah, I have heard similar things from people who level together. I think the issue comes in with level differences. This is easy to test; go have a level 59 duo with a level 40.
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