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  #11  
Old 12-07-2016, 12:58 AM
bestovv bestovv is offline
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cool thread
  #12  
Old 12-07-2016, 01:36 AM
Lulz|Sect Lulz|Sect is offline
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normal thread
  #13  
Old 12-07-2016, 06:22 PM
Goobles Goobles is offline
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I will play.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #14  
Old 12-07-2016, 06:38 PM
Tankdan Tankdan is offline
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I tried the beta... Logged in, every mob was a level higher and I was informed that I couldn't solo shit as the level 3 mobs are "group content." I lasted 10 minutes, never again.
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  #15  
Old 12-07-2016, 06:49 PM
R Flair R Flair is offline
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Not sure what you're talking about. You can solo low level mobs in DAoC.

Really though, aren't there enough solo MMOs out there without objecting to one of the few that actually promotes the massively in MMORPG?
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  #16  
Old 12-07-2016, 06:58 PM
AzzarTheGod AzzarTheGod is offline
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Pass

Too many smelly nerds on 1 game. Imma rock w/ Nost
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  #17  
Old 12-07-2016, 10:27 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
DAoC was a big step back from EQ PvE wise, kind of on par with FFXI. It was really much more about PvP and in combat it was basically in between EQ and WoW. Casters were similar in design to EQ, albeit far more streamlined (ala WoW). It had more abilities for melee, but were heavily position based and without any of the polish of WoW (or even that of EQ). Lot of clunkiness to landing attacks and getting them to execute properly (no stafing using special attacks).

The coolest thing about DAoC for me was the idea early on of competing for content in a zone called Darkness Falls. Fighting for mobs and dungeons was the best thing about EQ, and it made DAoC much more interesting. Unfortunately they gave up on the idea and gave each realm their own dungeons up to and included end game, basically leaving frontiers for progression grinding via pvp levels called realm ranks.

it all felt pretty generic to me, but there's the 411 for anyone who didn't play it
I played at release, before the shared Dungeon was released. At that point in the game if you wanted to get above level 35 or maybe 40 you *had* to level up outside in the frontier lands. That was both awesome and horrible.

But for it's time it was really cool. I do miss the days of DAOC.
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  #18  
Old 12-07-2016, 10:47 PM
R Flair R Flair is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
I played at release, before the shared Dungeon was released. At that point in the game if you wanted to get above level 35 or maybe 40 you *had* to level up outside in the frontier lands. That was both awesome and horrible.

But for it's time it was really cool. I do miss the days of DAOC.
Yeah, that's my point. There just isn't enough of that type of mandatory competitive play. Competing for frontiers was great. Darkness Falls was great. Now neither of those things are really necessary.

The only real competition one must endure is fighting for frontier keeps to increase your realm ranks ... to give you an advantage while fighting over frontier keeps ... to increase your realm ranks. A far cry from competing over the entire world including dungeons and raid mobs to level and gear up.

I think Uthgard would be wise to actually time lock content to encourage people to fight over xp spots in frontiers and DF before giving them easy content for making cash and building templates.
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  #19  
Old 12-08-2016, 03:08 AM
Doors Doors is offline
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A good number of us will be on Albion.
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  #20  
Old 12-08-2016, 12:36 PM
FoxxHound FoxxHound is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
A good number of us will be on Albion.
Mid for life tho
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