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  #111  
Old 03-26-2020, 10:36 AM
loramin loramin is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
This is how the EQEmu ZEMs were determined, via a client memory dump in 2003:

https://www.project1999.com/forums/s...2&postcount=15
Thank you, that was exactly the post I was thinking of (but couldn't find)! [You must be logged in to view images. Log in or Register.]

If anyone is curious why the wiki numbers are so off (in some cases), that post has the explanation/history.
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  #112  
Old 03-26-2020, 01:21 PM
Baler Baler is offline
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Power leveling other players just became easier.

Thank You
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Told this to Rogean, Nilbog & Menden.
  #113  
Old 03-26-2020, 02:39 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by ChooChoo Train [You must be logged in to view images. Log in or Register.]
You need to fix your spread sheet, it says unrest xp got decreased not increased!
Fixed it. Missed a minus sign there- appreciate it.
  #114  
Old 03-26-2020, 03:13 PM
tyrant49333 tyrant49333 is offline
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Please unroot the dragons and bring back FTE lockouts next!
  #115  
Old 03-26-2020, 05:23 PM
Demonstorm Demonstorm is offline
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Quote:
Originally Posted by tyrant49333 [You must be logged in to view images. Log in or Register.]
Please unroot the dragons and bring back FTE lockouts next!
And also, bring warders back
  #116  
Old 03-26-2020, 07:40 PM
PL_Barton PL_Barton is offline
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Would love to see some exp modifier for ToFS / Crystal Cavers / Kaesora / Dalnir......those are dead zones that could use some serious exp love.
  #117  
Old 03-26-2020, 07:41 PM
MaCtastic MaCtastic is offline
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Quote:
Originally Posted by Demonstorm [You must be logged in to view images. Log in or Register.]
And also, bring warders back
+1
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  #118  
Old 03-27-2020, 11:20 AM
Tist Tist is offline
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Wow. A much needed and long overdue change. Stuff like splitpaw is so much more difficult than unrest/highkeep with half the xp.
  #119  
Old 03-27-2020, 11:52 AM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
There's nothing confusing or badly worded about my post at all. The confusion is being caused by people trying to compare this to player-determined values. I don't know where the values on the wiki come from, and we do not reference those.

Every zone has an EXP Modifier which factors into the EXP Formula. Let's say a zone previously had a 0.4 modifier. If we moved it up to 0.6, that is a 50% increase in the modifier. We do not publish the specific values, as it's part of the mystery and should be discovered by the players how each zone stacks up.
Everyone's ignoring this post and just in awe of big numbers like "88%", but 88% of .001 would still be a jack shit ZEM above the baseline value. So the playerbase still doesn't have anything close to the whole picture as we don't really know the baselines or the specific ZEM's on top of them.

So if we know a zone was already barely better than baseline, something like 88% might not make it suddenly better than Unrest if the modifier to Unrest was still much much higher in the first place.
  #120  
Old 03-27-2020, 01:28 PM
Old_PVP Old_PVP is offline
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Awesome patch!
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