#21
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Velious spdat with last modified date of 8/22/01 lists it as night-only.
Levant Evacuate to location -1,-1 in the same zone Classes: Nec (L55) Skill: Alteration Time Restriction: Night Allowable Targets: Self Resistance Check: None Mana Required: 500 Spell Duration: Instant Casting Time: 5.0 seconds Spell Recovery: 2.25 seconds Recast Delay: 10.0 seconds Spell cast on someone: Soandso steps into the shadows. | ||
#22
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Night time restriction removed from Levant March 8, 2002.
https://groups.google.com/d/msg/alt....4/OfJbt2JzYAcJ EMERGENCY PATCH This from the Network Status page: On Friday, March 8th, at 3AM PST, (11AM GMT), all servers will be brought down for an emergency patch. The estimated downtime is 3 hours. - The EverQuest Operations Team One of the reasons for this patch is to apparently correct a bug when fighting King Tormax which causes the zone to crash. In related patch news, yesterdays patch also enabled the necromancer spell Levant to work at any time during the day or night. | ||
#23
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And pre lvl 35 casters require a book
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#25
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I'd force the classic Velious UI if I could. I also hope that soon they will remove the DoT damage display once they get Velious DoTs tested.
Point of this server is to be classic. Part of classic was useless or situational spells. For example Druid Egress is outdoor only for some period of time. Just like necro levant is night only for some period of time.
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#26
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if you want to master teleports at all times of the day roll a druid or wizard
otherwise enjoy lifetaps, dots, HoTs, skeleton and spectre pets, reses, summon corpses, feign death........etc etc etc sorry necros cant do everything for your convience | ||
#27
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Quote:
Necromancer casts lifetap = level 1 orc pawn resists! Necromancer casts pet = doesn't dual wield, crappy dps! Necromancer casts DoT = level 1 garden snake resists!
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | |||
#28
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Quote:
Druid 4fw | |||
#29
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what are the guidelines for spell changes from live? If the the devs decided the restrictions were unintended or dumb does that matter here? Or are we following the timeline whether it makes sense or not?
Also, I'm pretty sure Velious release was 1.75 years after "Classic" eq. So... what timeline does this shit actually follow? Levant was introduced in Kunark and the restriction was changed 2 years later (because the devs and community agreed the restriction was stupid). So Levant should have no time restriction 2 years after Kunark? What year are we in now? OR Levant restriction was changed 5 months after Luclin was released. So by the timeline modifier from EQ to p99 we should see the common sense change to the intended use of Levant come in about 2020? OR Just leave it the fuck alone and focus on major game mechanic issues and releasing Velious? | ||
#30
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Timeline relation to where we are in P99.
We are currently locked at the patch just before Velious (November/December 2000). All spells, mechanics and items should conform to what existed in EQ then. I personally would love if we were doing it off time since we have been in Kunark at that point for 2-3 years now. That would mean roots/snares would stack, I could cast Kunark evacs from everywhere, egress would be indoor castable, my epic mobs would be Triggerable. Etc. But that wouldn't be Kunark that we saw on live. That would be Kunark that we saw during Velious or Luclin or PoP. The developers do selectively ignore certain aspects (like zoning at low HP removing your buffs). But that's their perogative and they will choose what they wish. Other things are client built in (like item links) that they can't really fix, atleast not easily. And a few things they had to make not classic because people were exploiting them / it was game breaking during classic (see Ivandyr's Hopp recharge). That being said, something like this they will generally change without much thought given to it. Wiz/Dru Kunark evac spells requiring you be in a Kunark dungeon to cast is even more stupid than a night only self evac. But those have been codes like that from the start.
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Last edited by Daldaen; 08-07-2014 at 12:46 PM..
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