#21
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#22
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#23
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#24
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Teal is happening. Suck it up, buttercup.
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#25
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the solution is server pop based spawn rate normalization but i'll take a server split
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#26
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#27
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there was 1600 people online at 10AM EST (7AM PST)
there was 12 druids in EK charming with 2-3 bards Quadding. I ran to Oasis to see if maybe I could play there, there's a group killing stuff in every corner (orc highway, orc ruin, croc 1, croc 2, derv) Went down to Guk to see what was up there, 45 people in the zone. Did some /who on unrest. I don't love the idea of teal but when I can't play at all, I can see why they are doing it. I logged on early morning to get some XP in, seems like most people had the same idea. I mean just because a zone like permafrost is far away.... doesn't mean it should be ignored. I wish there was more incentive for people to go off the beaten path, I know Perma for only 20% extra XP seems bad risk,but there is alot of unused zones. I thought green might force people to get off the beaten path and go to weird zones for XP but I guess it's hard to justify running thru west karana for 20% XP in a dungeon with alot of casters when you can just go get double XP in Guk or Unrest assuming you find a group. Classic does not seem like it was made for 2000+. Kunark would add Lake of Ill Omen, WW, Overthere which all add a shit ton of level ranges viability grouping and soloing. | ||
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#28
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#29
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Standing in line isn't classic
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#30
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Imagine being 40, single, overweight, unemployed, and EXTREMELY mad when a new elf world gets created
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