#1
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Some core issues with antonica in classic eq(why everyone goes to guk)
So I am someone that has always wanted to go off the beaten path, but I've had a reality check the last couple days that made me realize what the core problems are.
-guk has an insane zem for no reason. Compare to cazicthule's zem of 85 and there is literally no reason to go to cazicthule over guk. -guk has lower hp mobs. I don't know why this is, but in general it's just way easier to kill frogs. I brought a group to runnyeye and for some reason everything had insane hp. -All the other dungeons have tons of healers, casters, or punishing mechanics. guk has this but not to the same degree. So basically, if you actually try some of these unpopular zones, you'll realize really quick that there is just no reason to not go to guk. Honestly the original dev's just did a terrible job balancing the zones and since we're using all those values there's no way to fix it. There is just no good place to level other than guk 18+ on antonica if you actually want good exp, period. edit: I forgot to add sol a/sol b and najena are fine as well. But your options are limited.
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | ||
Last edited by Roth; 11-05-2019 at 07:22 PM..
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#2
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git guk
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#3
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This risk/reward issue has been a problem with EQ through out the time I played, not just classic.
Game design that pretty much strongly encourages players to ignore big parts of the game. I remember in Lost Dungeons of Norrath seemed like everyone would keep doing the same handful of dungeons over and over and over again, because of the way the rewards were set up. Players will opt for repetition if it means making much faster progress. It's unfortunate. They kind of tried to do something about it with hot zones, but didn't go nearly as far as they could have, IMO. Imagine if zem's like the one in GUK moved around every week or month or whatever? | ||
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#4
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Quote:
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#5
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Honestly the way they coded casters in this game just isnt worth it. They hit just as hard as warrior mobs but you also have to deal with the insane shit they cast, and through the walls and ceilings too.
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#6
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Idk. Guk is better overall but mostly I'd say because of loot. I trio'd a mage/war/dru on blue primarily in SolB and the exp was crazy good. We had no loot drops running the tunnel area of SolB that connects to SolA, but the exp was absurdly good and well made up for any design/loot deficits. The mobs I believe are warrior/shamans. I don't think SolB has wizards though, which I consider to be the worst mob to fight. There's a reason no one exps in places like perma/sola, and it's not just location. Getting nuked for 200+ blows.
This is one of those things where I wouldn't mind a small bit of non-classic interference, just to give people an actual reason to go to other places. | ||
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#7
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Quote:
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#8
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Quote:
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#9
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It is a simple fix, but for classic reasons won't be made. Perhaps in blue at one point?
But right now, unrest, crushbone, guk, etc... should have a lower ZEM to spread the population around a bit. Guk has 1 of the highest ZEM's as well as the best loot. Mix it up and keep it a secret in a way that mimics the classic feeling. | ||
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#10
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Quote:
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