|
View Poll Results: What you wanna play? | |||
Tallon Zek and Vallon Zek | 13 | 21.67% | |
Rallos Zek | 18 | 30.00% | |
Sullon Zek | 16 | 26.67% | |
Discord | 4 | 6.67% | |
Custom Made | 9 | 15.00% | |
Voters: 60. You may not vote on this poll |
|
Thread Tools | Display Modes |
#31
|
||||
|
Quote:
Low level, low gear gameplay where the stakes are high, but the ability to regain progress was fast. Kinda felt like Everquake Arena! | |||
|
#32
|
|||
|
Rallos rule (no xp pvp death but coin + 1 non weap item) plus fironia vae rule set so every item droppable except for epics - this and fix plugging so pvp actually means something,
| ||
|
#33
|
|||
|
Cannot do item loot - quickest way to kill any potential server's population off.
| ||
|
#34
|
||||
|
Quote:
I didn't know that. Thats cool. I don't think rallos needs any customization to fix bagging, plugging, droppables. The fact that level 60's are mostly no drop solves their chief complaint and fear. Everyone else is either a twink (no mercy) or a scrub noob (no actual loss) so its no sweat to get killed and lose some banded. White Knight people don't play item loot server and then get an item taken and think "well gee, I'm out!" its really easy to run around naked when you're getting mega griefed. Its like how PVP makes EQ a completely different game. Item loot makes EQ PVP a completely different better game where its obvious your a worthless coward because you're fully naked or your missing slots because you bagged your droppables. Its the best. | |||
|
#35
|
|||
|
If red had item loot, the pop wouldve been 10 people years ago. People quit from getting just killed. I wouldnt care regardless, i would still play a enchanter in rags and dunking on folks regardless. But anybody running a crusade for item loot probably has some dumb dream of taking a twinks fungi. But with 1kpp insta gate pots, that shit aint happening.
| ||
|
#37
|
|||
|
Everyone who reps red on the forums acts so tough but you're telling me 1 item loot would cause those baddies to quit? Sounds like some fragile egos to me. It's not just about punishing de-lvled pkers (can also fix those by configuring de-lvl skill caps appropriately) but imagine if NTOV loot was droppable. Pvp suddenly becomes a lot more of a gamble and the decision TO engage in pvp would be a more weighty decision. Also if a fungi twink has to burn a 1k pot to get away, then great! Currently they can just die to pvp and suffer 0 consequences other than some s* talk.
| ||
|
#38
|
||||
|
Quote:
Its players grinding out losing items to the fungi twinks quiting that is the problem. Imaging busting arse to get some 12sv magic rings as a nub and 3 fungi wearings sks come HT you to death and loot one. It sounds fun yes...but do you want a PvP server to play on or another red99 with 20-30 pop afyer 2 months A real big dick solution is to make fungis 51+ plus only Only way a server will have decent longevity is if you enable pvp but disable the psychos. | |||
Last edited by White_knight; 10-08-2019 at 10:12 PM..
|
|
#39
|
||||
|
Quote:
| |||
|
#40
|
|||
|
Yeah global ooc and YT probably worst thing for server besides all the other bad things for the server.
You can raid in banded, leather, and cloth until you get no drop. If your under 50 or 60 and risking gear than you can afford to lose it. Otherwise you play in rags and it doesn't matter. Yeah it's different. Harder sometimes. Droppables are worth less so less valuable RMT farming activities is probably one of the main good things. If I was hunting loot I would be chilling at those gate pot destinatjons. Even if a dude plugs while gating he's gonna load in sometime. It's hyper risky. | ||
|
|
|