#41
|
||||||
|
Quote:
Quote:
You should consider improving the wiki or making an informative post, contributing source developement if you are familiar with code, or finding evidence and making a bug report for something that isn't correct for the time line. After just a week of playing here, it's both short sighted and arrogant to think the small inconveniences you experience haven't been considered by the GMs, developers, programmers or 1,000+ daily player base. Quote:
| |||||
|
#42
|
||||
|
Quote:
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
|
#43
|
||||
|
Quote:
Just saying. Anyway. I like the classic Everquest, but there are still some parts i just dont like. I doubt i would play with the classic ui, i still have some screenshots. Some things - imho - dont need to be introduced into p1999. P1999 is almost perfect how it is. I like the old gameplay, that you are not allowed to bot, that people group and alot more. I dont really need the 100% classic experience, just because *i* would not play the original everquest again. Some things can stay away [You must be logged in to view images. Log in or Register.] | |||
Last edited by Tubben; 03-20-2014 at 01:34 PM..
|
|
#44
|
|||
|
Honestly, if someone managed to upscale this UI here
[You must be logged in to view images. Log in or Register.] to 1920 1080 and let us play like that, with the UI not overlapping with the actual graphics but the 3d graphics being just the visible window, I'd play like that. | ||
|
#45
|
|||
|
You can size the window with /viewport X Y W H (I may have the x/y and width/height mixed up) to do something like /viewport 660 0 600 400, which would give you a 600x400 graphical window top centered on a 1920x1080 monitor.
As long as a UI supports custom backgrounds for the windows, I'd think it would be doable (creating a "classic" UI with a smaller graphical window).
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
| ||
|
#46
|
|||
|
Most people don't understand the 'its classic' thing. The purpose of this server is not to be a fun server for most people who want a kind of classic experience. The purpose of this server is to be EXACTLY classic for the current timeline period, including annoying and stupid parts. An exact replica, as far as possible. Nobody cares ( in terms of changing the server ) if a certain classic feature is stupid or annoying, or even broken, or not. At least, this is my understanding of it.
There's some things that are really hard to get exactly classic, like hidden calcs about AC and various other things that were never obvious. Other things, such as how or if a particular slash command works, are easier to do.
__________________
The Ancient Ranger
Awake again. | ||
Last edited by fadetree; 03-20-2014 at 02:20 PM..
|
|
#47
|
|||
|
/viewport does not work on this server. I was not certain if it was intended or not so I never submitted a bug on it. That is certainly the first step into bringing back the old UI though.
Also, http://www.eqinterface.com/downloads...fo.php?id=4726 Pretty sure we can get that working on the server, but I have no idea how one would "force" everyone to use it. I should be able to make it widescreen friendly, probably by inserting a second or third chat window in the middle, because fuck you if you want everything in the same chat window on a widescreen monitor. =) | ||
Last edited by Yonkec; 03-20-2014 at 02:47 PM..
|
|
#48
|
|||||
|
Quote:
Quote:
Obviously, the server is not 100% classic in features or mechanics. The frustrating part is that not all the features are benign (like item links in chat). There are some crucial aspects that are NOT classic, just look at the raid scene issues we've had for years... Failing technical limitations, there's absolutely no reason that most of what he listed, could not be used. | ||||
Last edited by Hollywood; 03-20-2014 at 03:12 PM..
|
|
#49
|
||||
|
Quote:
__________________
| |||
|
#50
|
|||
|
Classic != Easy
Some UI changes are coming. Stand by. Don't expect a craptastic small viewport. Ever. H | ||
|
|
|