#1
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List of changes for Velious launch?
Is there a list of changes that are going to occur when Velious finally launches? I am talking about a single place to see what new skills, nerfs, effects, abilities etc. will be added or removed? zones, spells and equipment are fairly easy to find out via the wiki. A list of more minor things like the paladin exp penalty removed (playing a paladin). What else?
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#2
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The devs have added a functionality where nerfs/mods can occur within the proper timeline (1 month post release, 2 months post-release, etc), so don't expect stuff to instantly be changed once Velious releases.
This thread identifies some of the items nerfed and their spot within the time line. Of special note is Donal's BP which will have its first nerf of increased cast time on day zero (originally 2 weeks post-release). http://www.project1999.com/forums/sh...ad.php?t=90916 Stuff like improved paladin spell sets doesn't get added for a couple months. http://www.project1999.com/forums/sh...d.php?t=141665 Hybrid xp penalties were removed a month into Velious. Revamp planes/gods and triggered epic mobs about 4 months in. Revamp Chardok 11 months in. | ||
Last edited by Ele; 06-10-2014 at 03:32 PM..
Reason: added triggered epics!
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#3
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Yuck. Didn't realize chardok revamp was so long after velious release.
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#4
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Druid timeline.
Quote:
The links in the above list are some big content patches. The 2 month in patch where Druids get new heals is the same one that gives paladins new spells.
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Last edited by Daldaen; 06-10-2014 at 04:08 PM..
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#5
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Do triggerable Fay and VS still drop all the goodies?
Water dragon shields for all?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#6
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The normal spawned ones drops the shield/legs/gnarled. | |||
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#7
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come on hybrid penalty removal and attack delay mod with spell casting!!!
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~ Dermal, plate-ish armored corpse-run newbie - 20th level Shadow Knight
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#9
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I don't really see anything pertaining to wizards. Will we still be the most hated class in the eyes of the devs?
Edit: This was all I found so far. "We fixed a bug that caused 'Lure' type spells (Wizards) to be resisted more than they should have been in certain types of encounters."
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Heartbreaker Spellsoul - 58 Dark Elf Wizard
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#10
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Quote:
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