#421
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Quote:
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#422
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Quote:
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Elzhi <Indignation>
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#423
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Quote:
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#424
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Sux a few really toxic and outspoken players make it bad for everyone else! RIP Greybeard! Was hoping he would be bringing some of them aussies from blue, but that dream is dwindling by the day!
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
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#425
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Even if 1/3 of the players in the zerg are clicking an assist macro and a pumice, while doing nothing else; the team with more bodies generally wins. This change in Velious when there is gear saturation and characters end up having 2-3X the hp of the walmart geared equivalent. It then becomes a game of gear/player retention and well-established guild vs revolving door zergs. Holocaust is a combination of a well-established guild and a zerg, which is why it is really an unstoppable force, just like Nihilum was.
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
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#426
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A french person started it . Only a french person can stop it.
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#427
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Serious raiders or PvPers will always inch up the ladder and go to the guild that is killing the mobs with the best loot if possible so they can be the best at whatever it is they like to do. It may be to PvP better or just the satisfaction of progressing their character. There is nothing you can dream up or say that will convince a player to sit back and log in day after day as the loser when they can join the winning side. There are pockets of people who just don't care and play the game for other reasons but the majority of the players enjoy progression. As the number one guild it is beneficial for them to stop recruiting once they know they have a clear advantage in numbers/power/gear/etc. so they know they can down all content and have to distribute those loots to as few of players as possible. The problem with Red99 is that the population is low enough so if a guild wants to have 50-60 online they have to continually recruit just to keep that number steady. If you let up for a month or so you may log in to find yourself with only 30 available and then a guild like Azrael logs 40. The difference between distributing loot between 40 people and 60 isn't a big deal so there is no reason to split up with that attendance. If you saw Holocaust log in with 100 for a raid there would obviously be a problem and then you would see things get more interesting. As long as Holocaust is attracting new players to the server don't worry about it. | |||
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#428
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We need more anonymous god damn alts and pvp chars that aren't over geared for their level range
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#429
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yea as long as anyone can join the zerg its fine, clown.
look at what eve had to do to battle goonswarm, they had to put in a system of capital jump fatigue because they had more titans then anyone, actually making it possible for lesser "Guilds" To use the big ships because goons couldnt travel to the large battles in realistic time frames anymore. | ||
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#430
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EQ did the same thing dude (started adding raids with caps in PoTime), just later in the time line.
Shit ain't classic though. | ||
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