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  #81  
Old 10-26-2018, 03:05 PM
Fifield Fifield is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Already posted my tournament of pow... Er nameless.. Tournament of nameless idea where he comes down and makes a bunch of groups fight each other in a battle royale and the winning group gets a wish from the devs like class race combos that are unique and the losing teams all get erased permanently. People didnt like it.. And I didnt steal it from an anime or anything
this would be a fricken amazing idea if EQ pvp didnt suck
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  #82  
Old 10-26-2018, 03:08 PM
Fifield Fifield is offline
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I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
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  #83  
Old 10-26-2018, 03:22 PM
Rygar Rygar is offline
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Originally Posted by Fifield [You must be logged in to view images. Log in or Register.]
I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
I'm conflicted on that, I really liked that about Diablo II but in EQ it may lead to a bit much 'cookie cutter' itemization.

It would be nice if they were situational, with various full sets giving a large resist bonus, maybe some kind of focus effect, etc. You would need a lot of bag / bank space so you couldn't collect everything. Almost have to choose a specific path.

I always thought it would be cool to have great weapon / gear with 'Death Charge: 5' or something. Meaning, every time you died with the item (either on you, cursor, or in bags / inv) then the death charge counted down by one. When it reaches zero, the item disappears.

Could lead to some nice items that by design have 'Death Charge: 1' on them. Will you risk it or play it safe?
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  #84  
Old 10-26-2018, 03:36 PM
Erati Erati is offline
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Quote:
Originally Posted by Fifield [You must be logged in to view images. Log in or Register.]
I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
Cept in pure classicEQ style the stats on the sets would usually be pretty blah overall compared to handpicking selected items for each slot and then the set bonus was always 'good enough' that you get forced into junking the min/max stats you are chasing. Ugh EQ2 sets and their bonuses.
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  #85  
Old 10-26-2018, 06:59 PM
Ravager Ravager is offline
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I think it would be fun to stick a raid boss in every zone and make the boss themed for that zone. It'd be cool to see a raid in Felwithe for Firiona Vie or in Gorge for King Xorbb. Maybe put the AC back in EK and make him level 70 and drop 10 rings, one for each finger. It'd be cool if the Sphinxes in Rathe were turned into raid mobs too. Maybe stick the Leviathan or whatever kind of monster was originally envisioned for Lake Rathe in too.
  #86  
Old 10-27-2018, 01:17 AM
aaezil aaezil is offline
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a couple quakes a month would be cool custom content
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #87  
Old 10-28-2018, 06:35 PM
Bisonzabi Bisonzabi is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Cept in pure classicEQ style the stats on the sets would usually be pretty blah overall compared to handpicking selected items for each slot and then the set bonus was always 'good enough' that you get forced into junking the min/max stats you are chasing. Ugh EQ2 sets and their bonuses.
EQ2 didn't have sets and bonuses until around EoF in 2006 I believe. And even then they were so small and not horrendously huge. I stopped playing by 2014 but by then set bonuses stopped being utilized almost entirely.
  #88  
Old 10-28-2018, 10:17 PM
Check12345 Check12345 is offline
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One day a month, Project M, no level or zone limit.
  #89  
Old 10-29-2018, 01:56 AM
Muggens Muggens is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
he comes down
  #90  
Old 10-29-2018, 05:04 AM
dcrag dcrag is offline
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Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
These ideas from someone who loved EverQuest up until grouping became obsolete and end game raiding became the core of the game. I hate raiding and always will....

LDON or LDON style content, whereby no raiders can accumulate currency (although I would prefer faction hurdles rather than fake currency) to obtain raid quality upgrades.

Alternatively (or in addition) groupable and soloable epic length quests to obtain raid quality items (or guides, manastones etc) - like the shawl and ring quests but without the final rewards locked behind a raid. More like the Qeynos badge quests.
Any type of instances would need to be treated very lightly, everything would need to be no drop / 20-25% lesser in stats or something.

You wanna see the content? ok sure, but it's not going to be the same value as open world with competition.
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