#31
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Probably anecdotal evidence but I never could seem to get a mob to mem blur with lv4 mez until I started using lull beforehand. I was probably standing to close and or the other mob(s) were within range and still had threat.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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#32
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There is also the possibility that you're charming a high enough level mob reletive to you that his aggro range was still large enough to see you. The aggro range is based on level difference minus the lulls reduction. If ballsy enough, you will eventually even come across scenarios where even pacify will still let them aggro you if you are standing next to them. Happened several times when i was trying to solo level 47-50 stuff at level 50. | |||
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#33
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I have around 231ish cha buffed at level 43, and my mez mem blurs it feels like 50% of the time. Pre-emptively mez+built-in-blur’ing roamers and and then moving my rooted kill target via cancel magic has saved my ass from sooooo much stress when charm soloing in outdoor areas with lots of wandering social mobs | |||
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#34
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How do I know this? Because my method of finishing off caster/healers who had a significant chunk of health left used to be to use mez. Let’s say I had a caster pet at 50% health I needed to finish off. It is going to take multiple max-rank nukes So what I USED to do was break charm with invis, color stun as they are mid cast, GCD reset, nuke, GCD reset, mez. The mez would always land before they could cast again. Then I would sit for 2 ticks of mana and nuke again, then repeat -> color stun, GCD reset, nuke again if needed But I stopped doing it and started loading up a second stun interrupt instead. Why? Because I noticed sometimes my mez’s were blurring the mob even in aggro range. It’s health would start chunking up, and now instead of 2 nukes to finish it I’d need 3. Now I know you can try to time the completion of the nuke as an interrupt, but I hated the rare times I mis-timed that and watched them heal right in my face So I stopped using mez as an interrupt specifically because of unintended blurs. Which was a shame, because if saved me a second color stun on my bar (or having to sit and mem one quickly), and worked well as a cheap interrupt. It still can, if you intend to break it immediately, I guess | |||
Last edited by unsunghero; 08-27-2021 at 02:45 PM..
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#35
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I usually never bother trying to keep/heal the same pet like this, but I can imagine some occasions where a mob is just much higher level than what’s around or underconned or something where you’d want to use it for hours soloing I personally don’t even bother reverse charming half the time these days in my 40’s. It’s by far the best exp, but if you don’t care about exp all that much and don’t mind losing 50% for a few kills, then I usually will just charm the highest level blue around. Then with slow that blue can usually kill 2-3 lower level blue/greens in a row quickly before it’s sub-20% hp. Then I break charm to kill it. So I only end up using 1 nuke, whereas had I been reverse-charming and breaking charm each time and finishing each pet, those nukes really add up. When I factor in time to re-med the lost mana I feel like the exp/hour difference shrinks. It’s a big exp loss, only getting full exp every 3rd or 4th kill. But this way I can usually continue to chain kill without having to stop, so it’s better money if you are killing stuff with vendor trash drops. Whereas breaking charm and finishing both mobs, or even doing 50% to the charmed pet then charming a new pet to kill the old pet with for full exp, just eats up too much mana for me when I only have 134 int The ideal situation for reverse charming is having a clump of mobs rooted and running the pet into those for a super fast sub-20% that you can then finish with a nuke. But this setup is harder to get with the randomness of open world. And without ggr for the fast breaks I find it’s even a bit gnarly to try in dungeons too. I know there’s another method of making a steroid mob, finding the highest level thing around, charming + hasting it. Then breaking charm and running lower level charmed stuff into it and watching it destroy them, then breaking charm and killing each one. Once again tho, the mana to finish a mob with anarchy for me is just too significant to do it that way. I’d rather chain kill with a strong charmed pet losing 50% exp for a few kills but not having to stop… Of course I could always try to get the pet sub-10% or even sub-5% where I can finish it with something like sanity warp or chaos flux and save mana that way. But I’ve lost too many pets who got stunned as I was trying to pull them back at super low health totals to keep trying that lol | |||
Last edited by unsunghero; 08-27-2021 at 07:10 PM..
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#36
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The main reason why i don't change out slot gem 1 on the fly is because with my set up i feel like i'm never really missing anything. The only time I am frantically loading up a spell is if theres a train on me and im chain stunning to load up fascination or gate. Otherwise my pulls are almost always controlled with paci and slow
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
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#37
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Last edited by unsunghero; 09-03-2021 at 11:11 PM..
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#38
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#39
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zlandi heart is a must have for solo
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#40
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