Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Pathing

Reply
 
Thread Tools Display Modes
  #1  
Old 10-27-2024, 02:17 PM
Regnox Regnox is offline
Decaying Skeleton


Join Date: Dec 2021
Posts: 4
Default West Karana mobs

Since patch, west karana's mobs are extra varied and pathing in ways I've never seen. I see treants almost as soon as I zone in from Qeynos Hills. The Ghoul Messanger is running rather than walking, and it was wiping out the bandit camp in the hills NorthEast of the bandit farm. Had a bandit walk all the way to the zone line of QH. Also on a side not, have been killing lions and have not gotten a single ruined skin. I have like 4 HQ pelts, but even those were rare and most kills resulted in no pelts at all. Hard to tailor patchwork armor without the pelts. Wolf and bear seem normal. Thats just what I've noticed while paying attention today. Have not been to any other karana zones.
Reply With Quote
  #2  
Old 10-27-2024, 09:16 PM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,585
Default

Cats in classic are erroneously missing ruined lion skin, but they have ruined cat pelts. I added them pending update. You'll need to go to Kunark in the meantime for the ruined lion skin.

Treants should be able to roam more than before, but there are too many, so that's been capped pending update. Note the zone has double the amount of mobs than before the patch, so they aren't taking more spawns than before.

The ghoul messenger and bandit pathing you mentioned is intentional.
__________________
Last edited by Telin; 10-27-2024 at 09:18 PM..
Reply With Quote
  #3  
Old 11-03-2024, 01:11 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,935
Default

Hi Telin,

I posted this in the patch thread, and am happy to find it is an issue which has already been identified and is being worked on.

I do want to repost my message here for relevance:

"This is obviously terribly problematic for evil characters, but it gets worse. The treants are almost level 30, and have taken it upon themselves to pump up the newbie mobs from like 40 hp to over treble that. You can't run away either - the animals now all have sow.

Finally, if you do manage to outfight a newbie animal, you're still not in the clear - if a treant paths close by it will assist that animal and just totally destroy any low level toon.


I don't remember WK being like this, especially not the lowbie area!"
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.