Pretty sure the long max duration was accurate, but lulls had a high resist rate at high levels and almost never lasted their duration. Torven has been working on a classic resist breakdown for a while (he got the classic-era resists from old client decompiles). He did say this on a TAKP thread :
Nah. I recently figured out what classic era resists were. Sony left the server resist logic in the Kunark clients, which we can examine. Charm used to break over three times as often for NPCs within 10 levels of the player, because it had a resist floor of 10 and the resist rolls were 0-99 instead of 0-200. This is the equivalent of charming an NPC with 20 MR here. The September 4 2002 patch buffed casters a lot more than I previously realized. Furthermore the lull spell floors are also in the client, and resist rates of lulls were upwards of 50% at higher levels; they were bad.
But anyway, I don't know the details - he's the expert on this so I'd rather hear what he's found himself, his breakdowns are usually very thorough and informative.
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