Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 10-26-2015, 01:28 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

Live is useful to a certain point.

More than anything Dal, this particular situation seems like it's already being thought about by P99 staff. From what I read they are trying to figure out how to keep the current happening without having Dain spawn.

We can all give our accounts but I think Live server has had so many changes it's difficult to go off of what current live offers. Nothing further.
__________________
Rebbon - BDA
Happy Epic Mage
  #12  
Old 10-26-2015, 02:14 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,460
Default

Quote:
Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
Since this is just a 'My thoughts' thread. I don't mind giving mine.

Dain's repop is classic. Where's the proof that it's not. NOW, if staff wants to change that, then OK.
When I wrote the ring war, it was my intention that he should not repop. Unfortunately the system that controls the overall depop/repop does not handle it properly.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
So I went and killed Dain on live (he didn't drop any spells which I found odd), and then I went outside to fail a ring war... Sentry Baddain wasn't up.

I'll check again tonight and see what the deal is with failing a ring war.
I've already tested this on live. He does not repop from a failed war.
Last edited by nilbog; 10-26-2015 at 03:08 PM..
  #13  
Old 10-26-2015, 05:10 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

I understand. I'm guessing the repop is root level type function. Meaning, what you wrote is above that so to speak. I can see the issue you face but don't have the knowledge to assist.

Good luck Nilbog, I am sure your expertise will pay off.

EDIT:

Do you have contacts that work on live that you can trade notes?
__________________
Rebbon - BDA
Happy Epic Mage
Last edited by dafier; 10-26-2015 at 05:29 PM..
  #14  
Old 10-26-2015, 06:49 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Sony didn't keep code revisions of their circa-2001 server side code, and they sure as shit don't have a reason to help out Nilbog if they did.

He's making it all up on the fly, as close to 2001 as can be reasonably done at least.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #15  
Old 10-27-2015, 11:56 AM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

My point was not necessarily go through the company. Sometimes people 'know' people. [You must be logged in to view images. Log in or Register.]

Sony didn't help their customers other than providing pixels, I am sure they wouldn't help Nil or anyone else for that matter.

Nilbog! I just thought about this.

There is a quest in game:

http://wiki.project1999.com/Phenocryst's_Focus

When you do the final hand in and receive the end item, Pheno walks outside with a bunch of other Geonids, stop in the forest, disappears and The Menhir spawns in his/their place. When he appeared the last time I helped a guildy finish the quest, I sent my pet to attack him. He despawns after X amount of time and I was unable to kill him before his set despawn time occurred.

Is there a way to do this for the Dain ONLY after a failed Ring War? So, let the original code pop everything, but some how tag the dain as a 'Ring War Dain pop', not 7 day pop, then run script to despawn him after 1 or 2 minutes. Maybe even 5 minutes. Why? This gives people a chance to do hand ins without having a guild(s) try to sock him.

Just trying to give ideas. I hope this helps.
__________________
Rebbon - BDA
Happy Epic Mage
Last edited by dafier; 10-27-2015 at 12:19 PM..
  #16  
Old 10-27-2015, 12:21 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

OR! Put a tag on the Dain that spawns normally (every 7 days ish), then code something to check that 'tag', and if that tag does NOT exists, run ABC script to despawn.
__________________
Rebbon - BDA
Happy Epic Mage
  #17  
Old 10-27-2015, 12:54 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,460
Default

Unfortunately, it is not that easy.

The system itself needs modified, or a new one created.

We'll figure something out. Most of the priority for upcoming changes was put into the big march2001 patch.
  #18  
Old 10-27-2015, 01:00 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

Hummm...not being able to at least band aid something drives me crazy at work. Good luck man.
__________________
Rebbon - BDA
Happy Epic Mage
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:56 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.