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  #11  
Old 01-28-2021, 04:24 PM
Evia Evia is offline
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Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
DKP systems help mitigate the rng inherent in the game and consistenly reward those who contribute the most to the guild.

For example, if after you killing a dragon you got a drop down menu of a target's entire loot table and were able to choose specific items then over time /random would roughly approximate contribution / attendance.

But since mobs have unique loot tables and what they drop is randomly generated, there is very little way of encouraging the system to consistently reward effort. The other option is to loot council items but that has its own issues.

Yeah but can’t dkp be manipulated or used in a negative way? Kinda like Danth explained? Why can’t we be ok with a random dude who showed up the a raid, participated in said raid 100% and helped, and won an item fair and square with /random? Why do we feel the need to min/max and Micromanage loot? Isn’t it equally as fair to say every member in the current raid helped bring the mob down, thus securing this loot, and all who helped and can use can /random? Idk but his seems to make more sense than this weird outside currency system.
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  #12  
Old 01-28-2021, 04:24 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Fundamentally the primary purpose is those types of guilds want to motivate people to do stuff they'd otherwise not want to do. Secondary reason is because a lot of higher-end players see their own guildmates as their enemies in their quest for pixels and want a predictable system that directly pays them for their work rather than trusting random rolls to average out over time. Since this type of currency immediately becomes worthless as soon as a player deguilds, it also provides a guild huge leverage in terms of manipulating members who don't want to lose their perceived investment.

I join no such guild and immediately disband from any which converts to such a system. Video games are supposed to be for fun, not a crappy long-hours job that pays worthless company scrip.

Danth
DKP pays well, as long as you don't join a guild shortly before its demise. If you join early you get items very cheap. There have been many 10-20% RA monks who save up and get Gharn's.

The argument about DKP warping the control and guild environment is a valid one. Loot council is even worse in this respect.

Allowing everyone to roll on all their alts isn't really fair to players invested in a main either. Some kind of system to prioritize mains or pick your preferred items would be good in lieu of DKP.
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  #13  
Old 01-28-2021, 04:26 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Yeah but can’t dkp be manipulated or used in a negative way? Kinda like Danth explained? Why can’t we be ok with a random dude who showed up the a raid, participated in said raid 100% and helped, and won an item fair and square with /random? Why do we feel the need to min/max and Micromanage loot? Isn’t it equally as fair to say every member in the current raid helped bring the mob down, thus securing this loot, and all who helped and can use can /random? Idk but his seems to make more sense than this weird outside currency system.
One issue is that people will only show up to help when they can benefit/roll.
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  #14  
Old 01-28-2021, 04:26 PM
strongNpretty strongNpretty is offline
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The one time i accumulated a mass amount of DKP was with Blackheart Pirates and Hydra Alliance.. Guild got dumped, Leader got banned, guild fell apart.. Never got to spend a single fucking point... Haven't stepped foot in a raid zone or hit a raid target since...
  #15  
Old 01-28-2021, 04:29 PM
strongNpretty strongNpretty is offline
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PS- not against or for them.. Just sucks when imaginary money on a spreadsheet goes poof one day...
  #16  
Old 01-28-2021, 04:29 PM
Evia Evia is offline
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If I made a guild, this would be my loot rules.

If you participated on a raid and an item dropped you could use, you can /random.

If you did extra work like tracking or cothing guild mates, you get a guild point. You can use one guild point on any roll to give yourself +10 to the roll. You can only use one guild point per roll.

Hang out with my bro’s and kill raid targets and have fun. Chill and cool normal eq vibes.
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  #17  
Old 01-28-2021, 04:31 PM
Nexii Nexii is offline
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Split platinum bids would be interesting. PUGs have done it in the past for Vindi and HoT, why not all raid content? This way at least you walk away with platinum which can be used in your next endeavor
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  #18  
Old 01-28-2021, 04:32 PM
Evia Evia is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Split platinum bids would be interesting. PUGs have done it in the past for Vindi and HoT, why not all raid content? This way at least you walk away with platinum which can be used in your next endeavor
Now we’re thinking. Let us keep thinking outside the box.
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  #19  
Old 01-28-2021, 04:40 PM
Duckwalk Duckwalk is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Video games are supposed to be for fun, not a crappy long-hours job
Danth
This is really the problem. Scarcity of resources in the form of 3-7 day respawns with large windows means that the hours people are putting in to have even a chance at these items is equivalent to a job. Add in the variablity of large loot tables dropping 20% of the table at a time the investment grows even larger.

If the raid scene had a fraction of the popluation or multiple times more content then im sure youd see less emphasis on dkp systems. There are multiple guilds that use DKP to dole out SS quest armor while conversely its so much more common and available in other guilds that it goes to random.
  #20  
Old 01-28-2021, 04:41 PM
Duckwalk Duckwalk is offline
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But the reality is that for most of the raid tier loot poeple want to see a more consistent return on their effort.
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