#11
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I've done stuff that is basically what you describe, just shaped to a particular camp, but to make it the dominant strategy requires a specific type of camp, and I haven't encountered many spots like that that I feel make a particularly useful contribution to the guide, although they certainly exist for other purposes. As I described in my prior posts, my guide is written to get a person to where they can solo just about anything a Necro can solo, and so the wider net the guide casts is to teach a diverse array of strategies, and I believe Charasis Basement, as I describe it, is sufficient to introduce people to managing group charms for their soloing career. Nevertheless, I'll probably make a note that it is another way to charm, so if people find such efficient spots, they can utilize it. Weird that he called it reverse charming. Then again, I've heard people say that charm killing is holding onto one pet, and killing mob after mob like a Magician, and reverse charming is when you get them both low, and pop them both at once. I also have heard people call reverse charming when you charm one pet, attack another, get one to low, break your charm, root your pet, deflux the non-pet, and charm a new 100%, and so you stagger them based on 50% of their health total. A difficult term for sure. Anyway, seems like something worth adding in the additional necromancer resources section, along with the grouping guide, research only words, and Levant locations. | |||
Last edited by Uteunayr; 02-05-2014 at 11:44 PM..
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#12
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Quote:
I can imagine Guk potentially working, near a no-living mob part of it. I can see KC basement as well. I am unfamiliar with Velious content, so I am unsure if there are high level undead only areas. But I suppose there is another dimension, and that is namely that I wouldn't do this, personally, until Paralyzing at 49, as Roots before that is absolute trash. So, it seems to me that this is most appropriate for someone with the 3 minute root, where you can set yourself up to regenerate sufficient mana to make up for the numerous roots to maintain (given maintaining even 5 Paralyzing exclusively locks down over 33% of your potential mana gain, assuming approximately 50 mana in from Lich with uninterrupted 50 ticks), but by 49, you have Bloodgills and Nobles, two camps which I swear by. HHK XP modifier is just sickeningly, and I don't get what it is with Bloodgills, but I am getting around .75 to 1.5% experience a kill from 45 to 51 on those fuckers, and they have no more health than a spectre (1.5k). And by Charasis, I don't feel it is particularly efficient in any way but the way I describe above for handling the wings/rooms, due to the heavy and inconsistent mixing of living and non-living in addition to spellcasters (as you describe). | |||
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