#51
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According to the lucy chart linked above you're looking at +11 for a prime hand one hander and +29 for a 30 delay two hander (e.g. abashi or tstaff), so is the "damage-bonus-only-ratio" 11/18 for a FoN and 29/30 for an abashi, favoring the 2 hander by a convincing 58%? (I'm not sure that the lucy chart is accurate. I'm also not sure that a two hander swings the same number of swings per round as the primary hand when dual weilding.) It seems to me that two handers should do better relative to one handers on high ac mobs than on low ac mobs. | |||
Last edited by Vivitron; 11-10-2024 at 12:05 AM..
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#52
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(150 1h swings × 0.5 hit rate) x 11 damage bonus = 825 damage (60 2h swings x 0.5 hit rate) x 29 damage bonus = 870 damage The catch is fights with high AC targets are usually raid mobs you fight once in a while (that you don't want to lose), instead of XP mobs you are constantly killing. This means you want to look at how an individual fight could play out, rather than a large number of fights (the normal distribution). 1h weapons give you a lot more individual chances to hit in a single fight. If you hit 40% of the time on the first 60 swings: (60 1h swings x 0.4 hit rate) × 11 damage bonus = 264 damage (60 2h swings x 0.4 hit rate) x 29 damage bonus = 696 damage. If you hit 60% of the time on the next 60 swings: (60 1h swings x 0.6 hit rate) × 11 damage bonus = 396 damage 0 2h swings = 0 damage If you hit 50% of the time on the next 30 swings: (30 1h swings x 0.5 hit rate) x 11 damage bonus = 165 damage 0 2h swings = 0 damage 1h damage total over 150 swings: 825 damage 2h damage total over 60 swings: 696 damage After you've fought thousands of a specific raid target, you may see that the data shows some 2h weapons would deal higher damage on average. But the goal of each individual raid target fight is to kill it asap. So you are banking on the idea that you will outperform the 2h weapon in that individual fight. The same concept applies to how much damage each individual hit does. The 1h weapon has more opportunities to randomly roll higher damage-wise. An unlucky streak of low damage 2h rolls will lower your damage in an individual fight.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#53
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Thanks, makes sense I guess.
I also noticed that even if on average it doesn't matter, people HATE missing with a slow 2hander. Is it also taken into account that for a single encounter lasting only a few minutes, a potential miss streak on a slow 2 hander could hurt more than 1handers that would average better over a shorter period? If you're lucky the 2hander could also pay off but if people are going to be risk averse to that point on those raid mobs then they might want to not risk it with a swingy 2hander. | ||
#54
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On high AC targets a good set of 1h weapons are going to be more consistent, and thus closer to the midpoint during any individual fight. In a scenario where losing the fight means you lose the kill to another guild, consistency is what you want. High AC targets make the swingy nature of 2h weapons worse as well. This is because you are less likely to get a max hit, which would normally smooth out a previous miss or low damage hit.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 11-11-2024 at 05:09 PM..
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#55
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Last edited by Vivitron; 11-11-2024 at 05:19 PM..
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#56
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We would probably need some parses to see how bad the lower damage rolls are on the 2h weapon due to the high AC.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#57
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#58
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__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 11-11-2024 at 06:01 PM..
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#59
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#60
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I'll use the damage range from my SK as a quick example. His 46/44 ratio weapon does 46-258 damage self buffed, with the 37 damage bonus. This means the damage roll range is 9-221 (the part affected by AC). We will still use two 11/18 weapons for dual wielding in the example. For argument's sake, we will say AoW reduces your damage rolls by half on average. This means my average damage per hit on the 2h weapon is (9 + 221) / 2 = 115 × 0.5 = 57.5 + 37 = 94.5 damage. At 100% haste you have 22 delay on a 46/44 weapon. You have 9 delay on an 11/18 weapon. 9 delay divided by 22 is 0.41. So you'd get 41 swings per 150 swings of the 11/18 weapons when including dual wield. 94.5 damage x 20.5 hits = 1937.25 total damage. I don't have the max hit for the 11/18 weapon, but we can take a rough guess. 46 divided by 11 is 4.18. 221/ 4.18 = 52.9. So the damage range is 9-52.9 (the part not affected by AC). (9 + 52.9) / 2 = 30.95 x 0.5 = 15.475 damage without the damage bonus. 15.475 damage x 75 hits = 1160.625 damage + (11 bonus damage × 50 hits) = 1710.625 total damage. So the 1h weapons would do roughly 225 less damage per damage set of 150 1h swings and 41 2h swings. 225 damage is basically 1-2 hits from this 2h weapon. This means the 2h weapon will underperform the 1h weapons basically anytime you miss more often than the pure average, which is more likely with a 2h weapon in an individual fight. The 1h weapons also have a higher chance to roll above average damage in an individual fight, due to having more damage rolls. Parry/dodge/riposte also affect 2h weapons more when they nullify a high damage hit. I agree that the 2h weapon should outperform the 1h weapons on a normal distribution. But in individual fights 2h weapons are more swingy.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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